OK thank you very much for the tip, although the experimentation with a tremendous amount of mods would make the spectrum, well.... tremendous. The suggestion you made brings up a good point with something I had read earlier regarding a type of location based error / conflict. But that is not the case with this issue. But the usage of going to Helgen and tracking backwards is food for thought. I have a question though, is there a general database for any bad script files? Is there a method to check any inconsistencies with current mods and scripts within the script folder? Boss will check with load orders and Wrye-Bash is great but it doesnt check for any old script files (that I am aware of). I am thinking some erroneous that is occurring (within my game), is related to conflicts within these new custom-behavior patches and the like (Fore's, JoshNZ's, etc.) when these are stacked with pre-packaged, stand-alone, scripted-AI packages (not to mention different skeletal types and weight paintings, etc. within these packages) there is room for CTD-a'plenty *whew that was a mouth full*. At any rate, I appreciate any furthered, as well as previous, assistance given sir.