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nolifepothead

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Posts posted by nolifepothead

  1. A mod that adds new .44, 50 cal. 10mm, (357 maybe) and shotgun lever action weapons. Each with it's own unique textures or stocks.

     

    Sadly custom modules and textures are beyond me so I just have to get rather creative.

    Hey man, the modeling just takes time. I just learned two weeks ago and I was able to make a decent looking ppsh, although not optimized.

    Just go along with this for a little, its where I learned the techniques, its a very good tutorial:

  2. Hey guys/gals, I'm fairly new to creating mods in general, and the lack of WWII weapons really spurred me to create my own. I'm currently working on texturing my ppsh model. My question is what is the next step after texturing the gun? I'm pretty sure I have to use nifskope, but I haven't found any tutorials that go over nifskoping a gun. Also, is there any point to having low and holy poly models of the gun?

     

    Links to finished model, no textures yet though (go easy on me, i just learned how!).

    high poly: https://imgur.com/a/apKHj

    low poly: https://imgur.com/a/zKPep

  3. Hey guys, I am extremely new to modding and was wanting to create my own custom gun (model) and import it into FO4 as a standalone weapon. I've watched some tutorials on how but none of them were for FO4 specifically and did not go into detail on what parts of the model need to be seperate, or how to map it to vanilla reload and firing animations/import the object into the creation kit. I'm not sure which tutorials to go to in this post that would make a good starting point. Any suggestions/help would be much appreciated! Looking forward to seeing a STG-44 in FO4 :smile:.

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