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Everything posted by Kaspar482
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Please help with creating a body mesh
Kaspar482 replied to redragon1981's topic in Fallout 4's Creation Kit and Modders
I probably can't help you, but I'm curious. What exactly doesn't work? -
Thank you. Unfortunately, I didn't find anything there.
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Reference images from top and barrel are hard to find. Most importantly from the back, cocked. If anyone comes across some good images, please link them :smile: http://i.imgur.com/WZPCAgh.jpg http://i.imgur.com/WJPiaFd.jpg
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Textures inside BA2 files not loading
Kaspar482 replied to SydneyB's topic in Fallout 4's Creation Kit and Modders
Same happened when I tried to load xbox compressed .ba2 files with the pc version. -
You can add a "Mod Slot" by adding an attach point to the weapon. There are different ways, Either expand the object template or the easier way, add an attach point. http://imgur.com/BfviOrH Don't forget to give the attach point keyword a "Name", not just the id. Otherwise it wont show up in the workbench.
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New models of weapons
Kaspar482 replied to Deleted28058560User's topic in Fallout 4's Creation Kit and Modders
I used this: Blender for 3d modeling and baking -> Highpoly, Lowpoly, Normalmap, AO, Color_id (Blender is super fast for modeling) Substance Painter -> Textures (awesome program - very easy to use) Gimp and Nvidia Texture tools 2.08 Standalone -> DDS Conversion 3dMax -> NIF conversion (import .fbx/export .nif) Nifskope -> .nif files editing Material Editor - .BGSM files editing FO4Edit and creationkit -> .esp editing -
Thank you. But I didn't acutally want to add additional modifications, I wanted to add an additional "Mod Slot". My problem was, I added the keyword as an access point, but the workbench didn't show the menu entry. The solution is you have to give the keyword a "Name" to make it show up in the workbench.
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Creation kit doesn't pack all files when I try to make a mod for bethesda.net, I instead use the archive tool for pc mods. Works great. When I try to upload, ck asks if I want to use the achives I created manually and this works out of the box. However, when I try to upload for xbox, the manualy created archives are not being detected. How do you do it? Nevermind, it worked.
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Any progress on this endeavour? What are you currently working on?
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I uploaded a first version. If you find any bugs, please let me know :smile: http://www.nexusmods.com/fallout4/mods/15656/?
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Command companions without clicking them.
Kaspar482 replied to x2rtion's topic in Fallout 4's Mod Ideas
I haven't tried it yet, but I think Companion Command already does this. http://www.nexusmods.com/fallout4/mods/11784/? -
It works as a replacer now. The silencer and the Reflex scope are the only things left todo. Standard: https://youtu.be/_qPP8xGDq_c Modded: https://youtu.be/4t-LticYc5w Huh, why can't I embed youtube videos?
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Does anyone know how Fallout 4/gamebryo calculates its tangent basis? Blender's normalmap baker most likely uses a different method, which until now produces incorrect normalmaps when rendered in Fallout 4. Nevermind, It was something else. Ignore this.
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Same happens in my game, I didn't notice it before. I don't know if it is a mod that is causing this ...
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Is it possible to let dogmeat do finisher moves right at the beginning of the battle, no matter if he kills the enemy? I haven't found any script or creation kit reference to manipulate this. Does anyone know how to do it?
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Steel material test .. A bit too dark I think
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Oh, I like it! It is easier for modders if you provide the material needed to model it. Blueprints would be ideal. Looking for source material takes a lot of time, especially if one has to model it from scratch. Ideal would be pictures from both sides, as "orhographic/orthogonal" as possible. Also closeup images from details like moving parts and engravings. The animation is not a problem in this case, there is already a revolver animation in the game.
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Sheesh, Fo4 weapon modding is tricky business x] I'm not at all happy with how it looks. And there are some issues with the normalmaps and animation. Might take a while until I figure everything out. http://i.imgur.com/jfdF6SR.jpg
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I don't know how this will translate into the F04 engine. It probably will look different. Also, I will make it standalone at first, because as a replacer it needs more parts to be modeled. But I will do it eventually.
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Lowpoly, Normalmapped, PBR Textures wip
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Silencer, Comfort Grip