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Posts
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Everything posted by mroboto2016
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Yup. Windows creators update. I hadn't played the game for a while after the update, and I figured it was a link error. Thanks for the advice about the mklink command. I will now have to check it out.
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I had originally installed Fallout 4 on my SSD. When it became crowded, I used Steam Mover to move it to my secondary drive. Everything was fine until I let windows upgrade. Somehow it broke the link, and now the game won't run. Steam wants to update the files, and can't because it's still looking for the files on my SSD. My only thought is to move everything back to the SSD, but I lack the space. Any Ideas?
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O.K. I've got 900 hours on this game. It won't run at all now. I had used Steam Mover to run the game from my secondary "D:" drive because my SSD was getting too full. Everything was fine. I hadn't played it for a while, and in the meantime I updated to the new version of windows. I think it must have broke the link to where the files are located, as Steam keeps trying to update the remaining files that were originally on my "C:" drive, and failing. Any Ideas short of clearing out the "C:" drive an move it all back?
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I wanted to extract and burn a cd of the jetfuel radio songs. I got them extracted, and they show up as a .wav format, I can play them using VLCPlayer, but they include the intos and start out stuttering. I like the intros and such, but would like just the songs. Anyone? I can't get them to play with anything else to burn them. Cool songs though. I found most of them on youtube, but not all.
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I had the CK working from the Bethesda launcher previously, although trying to edit dialogue was next to impossible. It runs from the local file, but crashes from the launcher, telling me I have to validate the game files, which I did. Still won't start. Anyone? Still looking for answers on crashing on dialogue edit also.
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I had an earlier post about crashing on dialogue editing. Still no answers. I take it some of you can actually use this thing? I can't even get past basic dialogue editing without crashing. Exception handling seems to be missing.
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CK crashing on dialogue edit
mroboto2016 replied to mroboto2016's topic in Fallout 4's Creation Kit and Modders
I was following Seddon's tutorial videos step by step. just entering new dialogue is crashing every time. Anyone have a suggestion? I made 2 NPCs (hookers), that have a basic dialogue, but trying to add additional dialogue crashes. -
CK crashing on dialogue edit
mroboto2016 replied to mroboto2016's topic in Fallout 4's Creation Kit and Modders
Not even trying audio at this point. Just trying to get a basic interface going. -
CK crashing on dialogue edit
mroboto2016 replied to mroboto2016's topic in Fallout 4's Creation Kit and Modders
I tried adding alternate text for random responses. As soon as I hit OK, crash. I was able to edit player/NPC dialogue by checking the "Minor edit" tab, but just trying to add dialogue to an existing NPC statement, even checking the minor edit tab, crashes every time. Very frustrating. Tried about everything so far. I know the CK's still in beta, but still. Only working on a single, simple NPC. Works in game so far, but needs more dialogue and dialogue options. -
CK crashing on dialogue edit
mroboto2016 replied to mroboto2016's topic in Fallout 4's Creation Kit and Modders
No wait. Still crashing on the NPC dialogue. Buggy. -
CK crashing on dialogue edit
mroboto2016 replied to mroboto2016's topic in Fallout 4's Creation Kit and Modders
Answering my own question here. The little check box at the bottom that says "minor edit". Click it. Go figure. -
I've been trying to learn the dialogue system. I can enter dialogue, and it all seems to work in the game, but if I try to re-edit the dialogue, it keeps crashing every time I hit OK. I've tried deleting the text first, same crash. I can edit the topic OK, but not the actual dialogue.
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Help, I've modded, and I can't get up!
mroboto2016 replied to mroboto2016's topic in Fallout 4's Discussion
yes, I know I did it wrong.. I previously had the file as: SResourceDataDirsFinal=. I had problems with it not loading certain meshes. It seemed to work having \MESHES, etc. enabled, until I messed up the files when relocating them to a different drive. I ran it as: SResourceDataDirsFinal=, and still get the same result. And : bInvalidateOlderFiles=1 is set. -
Ok. I wanted to upgrade to a SSD. I thought I backed up all my game files, etc. I can run Fallout 4 off the new SSD, or off the saved game off old HD, but I'm missing something now. I was running numerous mods, some of which seem to still work, NMM shows the Plugins, but not the Mods. Re-installed the Homemaker Mod,which now show up under Mods, but the objects don't show in the inventory, even though it appears to be loaded, i.e. the listings are there, just no actual objects. Same with CBBE. So, I'm stuck with characters running around with just heads, and no bodies, my buildings built with Homemaker are invisible, and everyone is highlighted in red, like the targeting HUD is up, even with no helmet or HUD. NMM first said I had no Fallout4.ini file. I fixed that, added Fallout4Custom.ini file, set Fallout4.ini to include: SResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, just in case I missed something. Anyone?
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Ok, gotcha. I was hoping that I could find the cells in the homemaker data somehow. Still trying to learn this. IT degree and still a noob. lol.
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Has anyone ported this mod from FO3? I just love that gun...
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If I want to modify a building I created with the Homemaker mod, How do I load and find it in the creation kit? I tried setting homemaker to load as the active file, but as an esm, it didn't like that. Basically, Dude, where's my house?
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I really don't know what i am doing wrong. I am loading the CK from the Bethesda Launcher. I tried just loading the FO4 master file, and tried to save a new plugin, same result. I don't see that I am doing anything wrong.
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Trying to save a new mod. Even loaded up an existing mod, nothing at all selected, no open windows, etc. Clicked the background first, etc, Still get error box: "You must close all open Dialog Boxes before saving". Can I not save a mod in the Beta CK?
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Still not able to save. Started the CK, loaded a cell (BosHoldingCell) to test with, nothing else selected, clicked on the background, clicked save, and still get an error box "You must close all open Dialog Boxes before saving".
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How about some settlers or robots with lawnmowers and leaf blowers? Give them something more to do than farming.
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Trying to learn the creation kit by following the skyrim videos,since I can't find anything for Fallout 4 yet, but when I try to save a plugin, I get an error saying that I must close all dialog boxes first. I don't see anything open, Just the object, render, cell, and layer windows. I don't see any active dialog boxes open. I've gone through the steps in the video step by step, but I don't see what I'm missing. Any help?
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Thank you, I didn't see the properties menu. I just saw under steam/ settings/ that I was not opted-in for betas. However, under properties it said I was.
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I recently posted a problem I'm having with missing mods. I understand that the Survivalist beta disables many mods. I assumed that because Steam says I'm not opting in for beta testing, and I have console access, that this was not the issue. However, looking back to my Steam account, I see it now says "Fallout (beta)". Is there any way to change this? Or am I just stuck with it?
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Everything seems intact, except I can't seem to reload Homemaker and some other mods. CBBE and Bodyslide, and other character mods seem to work. I seem to still have the Armatron DLC, although the Start Menu no longer shows it. I uninstalled Homemaker and Spring Cleaning, everything that didn't work. I tried installing a simple mod using NNM, it worked fine, the file structure seems correct. The new mod was added to the .ini files (plugin and loadorder) and installed in the Data folder. I just can't seem to get Homemaker and similar mods to work. And after 475 hours, a huge custom shop with 15 custom power armors and just getting into Armatron, ...... It doesn't show in the workshop menus. Also, I am not running the new Beta.