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jantspo

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Everything posted by jantspo

  1. I like the parry ideas, but would change it to 4 effects: perfectly timed staggers opponent, well timed staggers no one, poorly timed staggers defender, and badly timed (i.e. too soon or too late) causes defender full damage and stagger. Another possibility is instant kills for perfectly parrying, either as default or as a perk in the block tree, for players only. Each one could also have a corresponding damage reduction, 100%, 75%, 50%, 0%. Another thing that would be nice is to increase damage depending on which side you are attacking from. Anyone in plate armor should be able to shrug off dagger or sword strikes from the front, but take normal or bonus damage from the rear. Increase sword and greatsword swing speed and it makes weapon choices much more tactical. Go with axe or hammer for much slower attacks that do good damage from any direction or run with swords that are weaker against high armor targets from the front, but they don't leave you open for counter attack as much as axes/hammers. Directional control of swings would be awesome. In first person view I often find myself trying to control my weapon like in mount and blade. Unfortunately I don't see too many opportunities for making mages more interesting. I really wish spells didn't have to be equipped, but rather could be casted off of bound keys. As it is now combat can get pretty stale quickly. Opponents can either be outright overpowered regardless of their defense or they barely take a scratch. I'd much rather defense be much stronger and increase the ai's ability to defend itself to make getting good clean blows more important than simply spamming attack on an enemy who just sits there blocking.
  2. Perk: Hand and a half: 1 handed weapons do 20% more damage when wielded without an item in the off hand. Now just need someone who can actually make it.
  3. I was thinking about this as well, but I don't find all the "great" weapons to be too slow, mainly just the greatswords. I was think of a change to the specific weapon perks to make them more unique. Something along the lines of: Limbsplitter: attacks with axes do additional dmg and cause bleed effect (3 ranks) Deep Wounds: greatswords attack speed is increased by x% and have an y% chance to crit (3 ranks) Skullsplitter: attacks with warhammers ignore x% armor and normal attacks have y% chance to stagger or stun target (3 ranks) I just need to learn/ find the resources for modify perks.
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