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treadpool

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Everything posted by treadpool

  1. Those with nvidia cards can cap FPS at the driver level now. It's in nvidia inspector. You have to be running the latest beta driver. Before I was using ENB to cap and was seeing delays. Now, I have no problems doing it via nvidia inpector instead. No delays.
  2. Hi all - I'm starting a series of Skyrim Mod & Gameplay episodes over on my YouTube channel. Ep 1 is up. Feel free to check them out. For the first one, I've covered a few of the more popular mods including SkyUI and using post-processing effects. http://www.youtube.com/watch?v=gcsntBTlTCY Happy Skyrim'ing...
  3. I noticed this issue recently. A thread in the official Skyrim forums prompted me to investigate further. Basically, the intended action and resulting effect are not in sync. For example, I enter a dungeon, sneak, and approach someone with my bow. Pull back on the bow and release. I hear the release sound, but the arrow disappears for about 5 seconds. Then I hear it hit the target. When it happens, it's extremely obvious. For me, it's most apparent with the bow. How do I know it's a FPS limiter causing this? The OP in this thread did some testing. FWIW, I'm using the FPS limiter here (iCCC ENB as part of the STEP guide). Has anyone else seen abnormal delays in casting spells, bow/arrow, viewing inventory textures, etc? Curious what the fix is besides running with vsync on and FPS limiter disabled (results in poor framerate for me and jerky game behavior). My rig, in case it matters: i7 950 @ 4ghz 12gb GSKILL Ripjaws Nvidia GTX 470 in SLI
  4. Or wood for that matter it seems! :)
  5. Walking through Ivarstead, I saw a dark elf working really hard chopping some wood, but his axe was missing. http://www.youtube.com/watch?v=rhgew7kfeUw
  6. Try SHIFT + hotkey to equip in your left hand. Haven't tried it, but read about it earlier today.
  7. Not a big fan of that one. In general, I feel like people [or at the very least, me] want hi-resolution textures that doesn't change the "feel" of what Bethesda did. Aka it the bridge should be build from the same kind of stone, of the same size, same "blockiness", have the same color tones, etc... The "new" bridge does not feel like it followed the same construction technique as the "old" bridge, so to me it feels like this is a redesign of the bridge, which just happens to be in higher resolution than Beth's, rather than a high-resolution version of Beth's bridge. Hope that made sense. I agree with that. Look and feel should stay the same, but just higher resolution.
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