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Snapless

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    Skyrim, Oblivion, Morrowind, Fallout 3, Fallout New Vegas, The Elder Scrolls Online, The Witcher, Borderlands 2

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  1. I am running into this same issue....if I leave it as eso64.exe, NMM doesn't find it, but if I rename it to eso.exe - NMM finds it but the game won't run and says it needs to be repaired.
  2. Attention! Only because of a script is the last one you see in the log before CTD or freeze doesn't have to be the reason for that (tried many times)! Thanks, but I'm quite aware of that. :)
  3. They are all text. Open them in Notepad or your favorite text viewer.
  4. Thank you! Changing the ini file reduced the CTDs and eliminated the lag I was having, and by using the logging functionality I was able to determine what script was causing the last few CTDs. Having a game that doesn't crash every 30 minutes is nice.
  5. Thank you. Don't know how I missed that before.
  6. How does one STOP tracking a mod?
  7. I would like to be able to complete Missing in Action without fighting the Thalmor on my Imperial character. From looking at the file with the CK, it looks like most of the dialogues, items and scripting is there, it's just not tied together well. For someone already comfortable with the CK and developing quest lines, this should be a very easy fix. I am just beginning to learn the CK and have been focusing on cells, attributes, etc. I haven't even touched the scripting yet. If someone would make a mod for this, I'd be very grateful.
  8. Thank you. That right there is the actual answer to my question. All the extra stuff you kept posting...I already knew. I am quite capable of modding. I just wanted to know WHY this was happening.
  9. So now that there are more modders out there...and since I didn't get an answer to my question: I'm looking for an answer as to why after setting mannequin races with 'setrace' via console, mannequin faces (and only their faces) keep resetting every time I exit and reload the game. I don't need to be told how to mod the default mannequin texture. If that is what I wanted to do, I'd do it.
  10. You need to find (and place) the mannequin activator. I believe the ID is D750D. Tutorial here: http://www.creationkit.com/Creating_a_Mannequin
  11. I've been on Nexus since I found it (right after I picked up my copy of Skyrim). I decided to try out the Steam workshop, and aside from the search function, it has a lot of other issues as well. 1. When you 'unsubscribe' to a file it does not remove the information that you once were subscribed to it. Unfortunately what that means is that if you DO decide (like I did) to go back to a Nexus version of the mod, the launcher handles it poorly. 2. You MUST use the launcher to update your subscribed mods. This is a pain for those of us who run SKSE. 3. The interface is NOT user friendly. Some functions are hard to find, and far too many clicks to get from point A to point B. Why is there no link up at the top of Steam, right next to 'Community', for 'Workshop'? Pretty big oversight IMO. 4. The interface is NOT setup to function well in multiple resolutions. By building it with a 3 mod width-wise max, they've constructed it for the lowest common denominator. I have a lot of screen real estate (dual 29" flatscreens), I'd like to use it. And speaking of real estate, I want it to remember that I like it to show me 30 at a time. It can remember my login, it should be able to remember that. 5. A popup with a 1-2 sentence description for each mod when you mouse over it would be extremely helpful - titles don't always give enough info, a popup would solve that without requiring me to click on each one. 6. And last, but definitely not least...sometimes I don't WANT to upgrade a mod? At least not automatically - not until I've read the read me/notes and seen if this latest update is going to, for example, cause me to lose all my stored belongings (ala housing add-on mods). - With NMM I can quickly and easily scroll through my mods (about 2 seconds), see if any have yellow exclamation points, and if so, click the link which brings me directly to the page for the mod. There, I can read not only the read mes/notes, but I can also read the comments and see what other users are saying about the update. - With Steam, first I have to make my way to the Workshop. then click 'Your Workshop Files', then 'Subscribed Items' (wait...bear with me, still not there yet), then INDIVIDUALLY click each mod to read the comments (wait, it gets better), but what, you say? No Read Mes or developer Notes? What is this? You mean I have to actually let Steam download and update and hope there is a developer note stuck in my Data folder afterward? Sigh. I'm sure there's more, but I'm tired and that's all I can think of right now. Nexus just needs more bandwidth...
  12. There is something very wonky with your servers. Please know that I was running multiple websites in other tabs verifying it was indeed just Nexus and not my computer. Today I've had 502 Bad Gateway errors (when trying to access the forums/my PMs), 403 Forbidden errors (when trying to download a file), and most recently I can't pull up the Skyrim Nexus site -at all-, it says the following: Sigh.
  13. I haven't messed with the activators and scripting at all in CK. If anyone is familiar and can make this small mod, I'd greatly appreciate it. I've found that certain weapons, no matter how many times you stick it in a weapon rack, or even which weapon rack you put it in, doesn't matter. Every time you leave and zone back into the cell - the weapon is on the floor. So far I've found Ebony Blade Skull of Corruption I'm sure there are more out there. So, I'd really like a mod that fixes the racks or the weapons (not sure what is to blame here).
  14. As has been said numerous times before, removing a mannequin via the console will not remove its activator.
  15. Most of the Solitude static items are screenshotted with IDs in the link in my signature. This includes Proudspire items.
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