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Deleted31635235User

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Posts posted by Deleted31635235User

  1. In my game I am currently using Rudy ENB with 2k textures for everything but clothes/skin, but I cant seem to get a steady 60 FPS despite my rig using a GTX 1080. I have tried a large span of ini tweaks, Nvidia inspector settings, and ENB presets with nothing doing much for the lag. Is this normal?

  2. When you create a body in BodySlide, the utility creates a single mesh. That mesh is what you get when the character's weight is at the very centre of the weight triangle. The thin/muscular/fat corners of the weight triangle are controlled by settings in the .esm, which affect the skeleton, and thus morph the mesh.

    If your character does not have their weight set at the centre of the triangle, then the shape will be morphed to whatever settings Beth set in their .esm. If you put your character's weight at 'Thin', then your character will be thinner than the mesh you made.

    That fixed the issue with size, but it still looks a bit glitchy. I messaged you a screenshot. Any recommendations?

  3. Did you build it for "Unique Player CBBE Body" or "Unique Player CBBE NeverNude" in bodyslide? Since that's what changes your player body when using the unique player mod, while the normal CBBE body affects everyone else but not the PC then.

    No, I did not. In the description, It says that the player still changes, its just that the body parts i edited are smaller than the preview in bodyslide. If you look at the npcs, though, they look exactly the same as the preview.

  4. Delete your previous build in your game's Data folder. Rerun Body slide. Save your body as a preset. Then hit build. and finish that. Then do the batch build. Be careful to only use CBBE Body, or CBBE Never Nude. Using both can cause glitches. Use only one of those.

    I know its not a problem with deleting the previous build because I tried uninstalling all of the mods and deleting all of the mod folders inside of Data and then I reinstalled everything and the problem didn't change. Also, some people misunderstood my question a little bit. My character did change, it just looked different from the preview in BodySlide and the parts that I changed appeared smaller and glitchy. When I look at the NPCs though, they look EXACTLY the same as the preview in BodySlide.

  5. I made some modifications to my player model in CBBE BodySlide and the changes don't show up the same in game. When I look at my player, the model is changed, it just looks a bit glitchy and some parts ( ͡° ͜ʖ ͡°) are smaller than what it looked like in the preview. When I look at NPCs, they look EXACTLY the same as preview, though. Any ideas as to why my players parts are smaller than on the preview but the npcs are the same? Any way I can fix this? BTW I am using 2pac's armor re texture mod here: http://www.nexusmods.com/fallout4/mods/7718/?

     

     

    Thanks!

  6. Also, if you're using a/the 'Unique Player' mod, you have to install the files manually; see CBBE FAQ9.

    I am not using the Unique Player Mod. Also, I stated my problem wrong. Changes do appear on my player, but they do not look the same as the preset. The changes only look the same as the preset on the NPCs. On my player, the model is weird and glitchy and some bodyparts ( ͡° ͜ʖ ͡°) are smaller than the ones on the npcs.

  7. Just a stab in the dark, but its possible you may have batch-built for the clothes NPCs are wearing, but not for the clothes (or lack thereof) that your character is wearing. When you make a custom body, you have to apply that manipulated form to the apparel as well.

    I definitely selected the ones for my character too because it still does change my character, but its just different from the npcs. The npcs look exactly the same as the bodyslide preview, but my character is different and looks a bit glitched and weird.

  8. If you have a piece of armor that looks really good, you would probably want to wear it. But what if the armor had really bad stats? The mod that I would like to request would make it so that there is armor that will be shown on the body, but will have no effects on the player, and separate armor that will be invisible, but will protect/buff the player. Please consider this! Thanks.

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