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lolzeeee

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  1. thank you very much! much better rate of fire, really improved my game
  2. I'll check it out but just making sure, you aren't referencing unsheathing the bow, right?
  3. seems like a basic edit but I'm not sure how to proceed for clarification I simply mean being able to get the arrow in flight after using the attack key faster--the current rate is frustratingly slow
  4. would this be possible with the engine? like this, 0:28
  5. Really the only part of the game I seriously dislike just messes with the flow of movement unnecessarily
  6. If that fits you and your enjoyment of the experience that's fine, but it's EXTREMELY intolerable to me to have to soak up damage when I'm trying to roleplay a rogue that fights with finesse. I can't believe you're arguing against adding a parry option for dual wielding. It's senseless. If you can't parry when you're dual wielding why can you parry using a single weapon? The real reason Bethesda didn't add a parry option is because they developed the game purely for the console which doesn't have the extra hotkeys for a parry and s*** a low grade port on us.
  7. It's inferior for every character save double dagger assassins.. Quite literally, 2h does more damage per second, more consistently staggers, scales better against armor and also has a parry.
  8. I can use it well. It's gimp because it's inferior to every other method of melee. That is the definition of gimp.
  9. Ah yes, the ever popular bad argument. I'm bad because fighting a Wight Lord on adept difficulty was impossible when strategising, attempting to dodge attacks then go in and hit him once while getting out as soon as the engine allows (and still getting hit by some sprint power attacks) didn't work because he outhealed my inconsistent stream of damage? And I was playing good when I finally decided to just spam power attacks on him, take all the blows and spam potions to attempt to get through it? So being bad is being strategic and being good is being a gamey retard? Wonder why your damage is so inconsistent... Personally, I have no problems with dual wielding except against 2h bosses. They can 2-3 shot me. And honestly, yeah. Think about your choice of weapons. You chose two weapons. Not a giant two hander, not a shield, but two swords. You are not defensive. You are offensive. You go in and tear things up, that's what you do. That's what I do. Against a group, you have to take them out asap or be tactical about it taking them out one at a time. You wouldn't run in the middle of a gang and start hitting them would you? No, you'd use a more tactical approach. I'd love for a parry function, maybe one similar to dark souls that parries their attack and hits them. Maybe an evasive perk? 15-20%? (more?) You just criticized me for having crummy damage against a Wight Lord and then said you had trouble with 2h bosses are you serious? That's the very reason my damage was inconsistent, he had a 2h weap that had a frost enchant. It was terrible. And I disagree, dual wielding should have three functions: Run in and tear everything up Sneak and destroy with double backstab Or tactically wear down, single out and dispatch enemies one at a time And the last has been horribly neglected. There's no real reason to not be able to parry when dual wielding. 2h weapons deal superior damage and come with a parry option.
  10. I've responded to statements like this at least three times. If you're fighting a group this is a TRASH strategy and requires you to spam potions and you run out of stamina after doing it to 2-3 enemies. I'm at 160 health 200 stamina so it's not like I ignored stamina. Your argument is that you can do fine if you play like a berserker but guess what you can do even better as a berserker using 2h weapons! eg: dual wielding is GIMP
  11. SPOILERS! You can plow through them EASIER using a 2h weapon AND you get to parry! You can plow through them EASIER using a 1h weapon and a shield because you get to block and stun! Logical conclusion: Dual wielding is GIMP
  12. Ah yes, the ever popular bad argument. I'm bad because fighting a Wight Lord on adept difficulty was impossible when strategising, attempting to dodge attacks then go in and hit him once while getting out as soon as the engine allows (and still getting hit by some sprint power attacks) didn't work because he outhealed my inconsistent stream of damage? And I was playing good when I finally decided to just spam power attacks on him, take all the blows and spam potions to attempt to get through it? So being bad is being strategic and being good is being a gamey retard? easy on master for me, and i also dual wield btw, get use to it and learn, don't stand and be a meat shield, huge stamina cost? get perks to lower the cost @butteslol i was gonna type that but you beat me to it lol xD You are lying or you're talking about a different wight lord. This is the wight lord in the moonstone mine. I didn't "stand and be a meat shield" I dodged 95% of his attacks throughout the 30 (that's right, 30!) MINUTE fight before I finally got killed by a stray firebolt (did I mention a pillar was spamming firebolts at me?). Every time I got him down to 60% he healed right back up to 80% (another pillar) and due me getting used to it and learning (which I had done) and not being a meat shield (I wasn't) I wasn't able to attack any more frequently than that. If I were to have a parry I could have done the fight much easier as if you have on demand defensibility you can hang around and dish out more damage.
  13. I'm currently level 19. I really have no trouble with most foes except boss fights with 2 handers tend to be a little rough as it can be very hard to avoid their sprint attacks. But the thing is that, while I have no trouble with most foes, it is unsatisfying play because I am forced to eat attacks constantly to be effective at all.
  14. Spamming power attacks and eating anything that comes at you (and if you're fighting several foes things WILL come at you) is more berserkey than roguey. My point remains that your most powerful attack is USELESS. Even if you connect the double power attack the foe will often be pushed back out of range after the first or second strike. You should not have to sacrifice a huge level of defensibility for a mere attack speed bonus. 1h + shield = defensibility from block 2h = huge damage bonus and defensibility from parry dual wield = attack speed bonus and no defensibility plus a useless signature move... cool that doesn't sound gimp at all!
  15. btw I just attempted to use your power attack spam strategy on a common thief with exquisite elven weapons and it didn't work. He didn't stagger on 3 of the attacks.
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