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mrmanlyman

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  1. Wierd bug with the DLC(for me at least). It's kind of impossible to use any protectron pieces I get, because any time I create a new robot it creates all new protectron pieces from scrap and doesn't use any I've got. What i'm saying is it's impossible to use any protectron pieces I have. Anyone else noticing this?
  2. I tried to create a power armor mod, and thought I'd start with just making a helmet. I got it in game and it's stats are all good, I can only use it with power armour etc, however, the model is completely invisible. It hides my head and hair and such like it's supposed to, but not a single polygon shows up. Also it's GO_ model is invisible as well. Is this a texture problem, a nifskope problem, or a fo4edit problem?
  3. I've had people say that but I used this http://wiki.tesnexus.com/images/2/25/3ds_Max_Armor_to_Fallout_New_Vegas-03.jpg It's part of the tutorial
  4. So I made a model, then followed this tutorial:http://wiki.tesnexus.com/index.php/3ds_Max_armor_to_Fallout_New_Vegas to get it into the game. Not great. All seemed to be going well until I had to select the model in the geck, which is when this happened. No error messages, no warnings, cant even see the ground plane that supposed to be underneath it. Does anyone know why?
  5. Might as well bump to ask this, but what is the method for the _0 and _1 models. From what I understand, it has to do with the body sliders, with _0 being tiny and _1 being biggest. Do I just make 2 seperate size armors in the same folder and let the engine adjust for the sliders? I ask because in the armor section of the creation kit I didn't see any options to insert the _1 armor anywhere. So there are supposed to be 5 models all together: Armor_0 Armor_1 FPSArmor_0 FPSArmor_1 ArmorGND But i dont see how to use Armor_1 and FPSArmor_1 in the creation kit.
  6. Oh wow, thanks a lot man. Also thanks for your other videos as well. Trying to have a go at it now. EDIT: Alright, that works exactly like it should, thank you so much. That was very detailed, exact, precise, well taught, very nice tutorial. It worked for me and was consistent the whole way through. I now have my custom gauntlets in game and fully animated and working and rigged, third and first person, plus the ground models appears as it should, thank you very much. All the textures are showing, they can be made at the forge, dropped by console, tempered, everything! EDIT EDIT: Just tried with different armor types, this guide really applies to everything. Mega Thanks again man
  7. I know what you're thinking, whats this idiot doing asking for a tutorial that there's like 20 of. Well, i use 3ds max, this exporter: http://skyrim.nexusmods.com/mods/5622/? nifskope and the creation kit. Every tutorial seems to have different export options for 3ds max, and my nifskope always is messed up as a result. If someone could do me a real solid and quickly type out a tutorial that covers exporting gauntlets from 3ds max to skyrim that would be very nice of you. I have fully modelled, textured, and weighted gauntlets ready to go, but i just cant get nifskope to match any of the tutorials i've been following. Also, most of them seem outdated, working mostly for fallout then converting them to skyrim, or making standalone armours from replacements, and I just cant get it all together. It just seems to me after two years that there would be a straight up non-video tutorial for making custom armor bits then making those armour bits standalone armours in skyrim. Sorry in advance for asking such a stupid question
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