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QuadroTony

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Posts posted by QuadroTony

  1. this is my list of features that i missed and can be probably added by mods
    i will expand it time to time
    if mod developers will want to try to implement them im gladly donate GOD-TIER ingame items or good amount of CAPS for it

    1) one key logout button(to character selection screen, "main menu")
    2) real weight numbers for items/scrap. like not 0.1, but 0.0145, depends on what perks affect the weight of an item. Game wont show real numbers for now
    3) one key teleport to your camp button
    4) highlight player pin on the map if that player own a workshop(addon must check all workshop owners and compare them with onmap pins)
    5) event tracker - list of all active events on current server, and notifications for newly started too, without opening a map for it
    or at least in MAP scene, but a list in one place of it, this will save a lot of time if you looking for events
    6) HP bar must have dividers for Unyielding/Adrenal Reaction/Nerd Rage and other HP-based events, to see when current set or mutation will receive more bonuses, i.e. to see frame points of HP
    7) one key Pacifist mode switcher
    8 ) when crafting, see the numbers of items you already have in your inventory/stash = usefull when you crafting AMMO and wanna to see how much you have already
    9) show other resistances like -% damage from players, etc
    10) autoaccept team invites from friends, on/off
    11) autoshare perks you set to always share, and trying to share them when your CHR is high enough. "auto-share feature of selected perk"

    i.e if you have a -CHR debuff, and cant share your perk, and when this debuff will expire mod must autoshare this perk again
    12) zoom out map for more

    13) open map at maximum zoom

    14) be able to un-wear/un-favourite items when at vendors/crafting stations/containers/stashes

    15) show EXP bar somewhere at main HUD, as well as other parameters - currencies for example, numbers of HP and AP, etc

    16) some kind of advanced buff tracker will be cool, with timers

    17) when at Modify menu of crafting station, show not learned mods. like unavailable, in grey color or so

    18)

  2. I would look it up in FO4 with the material editor & nifscope. But I mean, you shouldn't be modding this game. It's totally illegal. You just broke EULA. Then anything you do is just going to get broken by patches if it doesn't break the game, and when your savegame is on the line as being a non-recoverable forced autosave for a highly corruptible video game. I'm just saying, it's fairly risky even ignoring that you'll probably end up getting banned. The game will be F2P & it won't matter, but still, you'll regret it. I think that's why we avoid doing that. Just because we shouldn't be playing this game right now technically until after the first year. Fair warning I guess. Good luck.

    aaaand troll banned!

  3. now im curious guys, if its possible to enter into in without a cheats, but with mods for example?

     

    original post of mine from reddit, currently deleted for unknown reasons:

     

    1) developer roomwas found in game, its a place where you can take any items for free even that ones still unavailable in game

    2) people found a way to get in, and its not new, at least few weeks or more

    3) people selling unavailable in game items from developer room for caps or real money(google)

    4) you will be 100% banned for entering taking items from developer room, but i know few people from Russia who doing it on daily basis using alt accounts and then transfer items to their main, alt accounts = banned, main account not banned. And their profit overcome the price of alt account

    5) Character who entered in this room will be down-leveled to lvl1 automatically. In near 6-7 hours account will be banned with the message below: http://funkyimg.com/i/2Q6Bf.png

    6) There is alive NPC named Woobly

    PROOFS:

    video was reuploaded, enjoy -

    another video - https://sendvid.com/qiqh0ojl

    proof from Market76, check it, there is more proofs inside it - https://www.reddit.com/r/Market76/comments/ae2284/psa_we_are_restricting_the_exchange_of_unreleased/

    article from eurogamer - https://www.eurogamer.net/articles/2019-01-11-fallout-76-players-have-worked-their-way-into-a-secret-developer-room-which-contains-a-human-npc

  4. I have tried and tried to use Vortex both with Fallout 4 and Fallout 76. No matter what I have tried I cannot get it to install a single mod. I am very frustrated.

    I open vortex but I cannot get it to install any mods either in Fallout 4 nor Fallout 76. It shows no mods and no pending, just nothing.

    I would hope that it is just something I am not doing correctly but have no clue as to what because Vortex will not handle any Mods at all.

    Help!

    here is an answer

    https://www.nexusmods.com/site/mods/35

  5. You can go inside the vaults right now if you really want to. All you need is to replace the vault door mesh with a dummy, empty one. The load door is already set up and everything: literally the only thing blocking you from going inside is the static vault door mesh.

    yes, correct
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