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Mehcrim

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Everything posted by Mehcrim

  1. After I had finished the main storyline, won the war for the Imperials and completed the mage's guide questline, Vilkus had the nerve to say he didn't know who I was when I was joining the companions -_-
  2. I'm on 94 hours played so far according to Steam, that's split between 5 characters, so max level is only 39. Can prob minus around 4 hours for some afks though.
  3. I like the idea of recieving a new constelation to upgrade when you become a Werewolf, maybe you could earn experience when shifted that adds to this new constelation's skill level? :yes: A similar thing for Vampires would be epic as well.
  4. Have to say I at first voted no without reading your post as I hated the fact you had to jump around constantly in Oblivion in order to level up acrobatics, and athletics just felt like the game was giving me levels for wasting my time running around. Having said that I just changed my vote to yes after reading, as I think slightely increased movespeed each level would be fun, even though you would never notice (perhaps a bigger increase every 5 levels would work well?). I also feel increased jump height at higher levels would be nice to have, but I wouldn't like the have to jump around in order to level it, just ruins the game for me. Last thing is jump height just got silly in Oblivion when your arobatics was near 100, would be nice to have the maximum a little less ridiculous then that.
  5. Thank you very much, you'll be our dark hero. :) Indeed thank you, can't wait ^.^
  6. I agree with your whole post, sounds like a system I would be much happier to play with then the current one for Vampire feeding. I would also like no need to breathe while swimming for Vampires, as well as no fall damage for both if that's possible.
  7. I think this sounds more like a problem with how the game increases your speech skill, it seems a bit silly that it only increases for each transaction instead of also being dependent on the number of things sold. Wouldn't a mod that made it multiply the amount of speech skill 'xp points' the game gives you by the number of items sold in each transaction be a better fix/mod? It would also save you a lot of time by the look of it :P
  8. Yes I agree, swap around how blood works - the more you drink the stronger you are (although hopefully better then just feeding once makes you super strong, thats just silly, you should have to feed constantly for a long time to become much stronger), and also no need to breath underwater would be awesome. One more thing, I'm not sure if this is so common in older Vampire tales, but I would really love no fall damage... as I have said in a few other posts... :D
  9. Yes this is incredibly annoying, it ruins the improved 3rd person camera for two of my characters ;( -which I really like btw
  10. -What I read here, and would love soooo much, was the reduced Vampire fall damage although I would just ask it just be reduced to 0 (maybe tweaking that heavy armor fall damage perk and giving it to all vampires as a new perk), so I can jump off cliffs like I am Selene (except male...) in the beginning few minutes of the first Underworld... :D -I also would personnaly preffer Vampires to become stronger the more they feed instead of the less they feed (so swapped around levels 1-4), and not like currently where feeding once is all it takes, but where constantly feeding over a longish period of time makes you stronger but with a limit as to how long it will take to reach max vamp... If you get what I mean. So feeding once a day for a month for example would make you super strong with + lots of stamina/movespeed at night/longdistance 'heat vision' etc... >.> -Possibility to 'Evolve' into a more controlled Werewolf: Yes Please!, maybe add an option to a new NPC that gives you a long, hard quest chain that in the end allows you to take control of the beast inside you (if you want) and be able to shift at will? Also I would like to add that giving Vampires/Werewolves nice tactical options and some 'cool' perks (like no fall damage) and maybe a minor skill bonus like around 5 (just to make people feel like they are truely superhuman :D) as well as a few downsides like weaker in the sun/weakness to fire magic etc, will make them much more attractive role playing options, while not making people feel they HAVE to be a Vampire/Werewolf to win/be good in Skyrim... so no +200% hp/mana and +50 skill at everything... plz ^^
  11. I would also like to ask that the 'Beast Form' be a toggleable ability (with no cooldown, and that feeding just gives you hp), I'm not sure if thats possible atm, but please if anyone knows add it so I can pretend I am playing a Lycan from Underworld... :D It's also really annoying when you feed off about 3-4 bandits, then realise there are no more left in the cave and it's time to loot, then have to sit around waiting for wolf form to deactivate -_-
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