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CorriKinz

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  1. Huh say, I am not much of a mage but I recently got into the whole thing, I ve got a mod called magiska and it makes everything so nice. however, I cringe whenever I walk or run because my character goes into that ape-style animation bethesda deems needed for magic casting (who knows, maybe their headcanon for magic is primitive-druidic style! which is cool now that I think about it), I would like to know if theres a mod to makes running/walking with magic equipped more... fluent and elegant, I use pretty combat animations mod, so my archery is actually pretty beautiful, I want magic to be like that, if there is a mod like c:
  2. Howdy! thanks for taking a couple minutes and read this post! So, I love masks, and the dragon masks in this game are pretty nice, have some neat effects and even include those funny hoods to match, however, I have gotten a bit worn of such attire after a few years and thought I could check the nexus for a mask or two, I was pleasantly surprised by some really awesome masks! which gave me the idea and inspiration to create (or request :3?) TWO masks... which are not lore friendly at all! but isnt that the point of creativity? well... they could be lore friendly with a lot of imagination. I would love to make them myself, but I have no experience or any tools other than blender to make these, but if someone could share some insight, tips, or perhaps offer their modeling experience to try and see if they can make these, that would be absolutely amazing! the textures themselves? im absolutely lost. Heck, I have a hard enought time colouring the sun yellow. these are the masks of Kindred the Eternal Hunters, a very nice character in another game.
  3. So... I made a follower like a couple days ago, MY FIRST go at the CK too, but it turned out great! and now I have a follower that works pretty well and sweet! and they look nice too! but I have a little issue with them... So I didnt know what kind of AI pack to use, so I went with DragonbridgeFourshields and gave him fourshieldstavern ai pack, everything was working fine, however... for some reason, and I am unsure why it happens, anytime we are in a small place, such as inns, dungeons and whatever, they will stop walking and simply teleport to me, they wont walk thru narrow hallways, they will teleport to me instead, if there is furniture around, they ll chose to teleport too... its not a big deal unless theres more than 2 floors and they are suddenly on the very bottom one. my follower is too lazy to bother with staircases it seems!
  4. Uhhh I have noticed something odd with my follower... they seem to teleport around whenever I enter places with lots of objects, altho this has only happened in a mod house and Solitude`s temple of the divines, is teleporting normal? I doubt it, but felt like asking, maybe theres something I did wrong in the CK, or my game is somehow doing something quite wrongly.
  5. Hrrm... I think ill do that, default sandbox... ok
  6. Hmm.. Ai package is DragonbridgeTavern, I think thats what its called, I used that since my follower is doing tavern stuff at the four shields
  7. Oh I got that checked too, they follow me around and ignore crimes and help everybody! but why some actions are counting as... bribes/persuations/intimidates? has this ever happened to someones follower before?
  8. *enters a huge bandit camp* I NEED SPACE!!
  9. Ok so... to anyone reading! I made a follower! but sometimes, when talking to them... I get bribes, intimidation and persuation successful... which is rather insane! I have used custom followers and it hasnt happened before! in fact I got an achievement because of that... but I digress! I gave them an AI package, a place in the world (four shields tavern), the proper factions (i think its follower faction 0, currentfollower -1)
  10. Howdy! ty for stopping by! maybe you can help me out too! SO! I have been like, super excited that I play skyrim again, its fun and all hunky dory! found this super lovely and fluffy race http://www.nexusmods.com/skyrim/mods/73117/? and I want to make a couple custom followers out of it! (that grey character with the scythe is my current playthru) the mod race is already marked as a master file while STILL BEING AN ESP, so I think I can skip that step in the making of a follower... however, this race has its own custom skeleton because they have like those little ears and earrings sliders to make em look so adorable, and... like... I wanna know if I should be careful about that? or it doesnt matter at all? SO! I havent been able to find any recent, or seemingly reliable... guides to make a follower, I see some steps look similar, but I want to do this as cleanly as possible, with the best tools and clearest detail as I can give to my followers <3 specially since I wanna share em here on nexus! (the mod author allows modification and redistribution of their files so long its not used for comercial purposes) Anyways ty for taking the time to read that little wall of text! you are awesome! (also I attached my other characters that I wanna turn into followers, ye know, sharing stuff, they look super evil... but they are super nice! I swear!)
  11. Oi! sorry if this is not the right place to post this. I have been thinking of deleting my skyrim game, and installing it all over from zero to make a completely clean slate in which to slap whatever mod is in my computer/has survived the passing of updates, and my question is... since I have never done anything like this, do I need to uninstall and deactivate each and every mod I have in NMM? (I know some people like to use MO, im not gonna use it, please dont ask.) I want to do this because I have had skyrim installed since 2014, countless mods have come and gone into the Data folder ever since, and with the profiling update, I had some hiccups with both NMM and my skyrim data folder, everything works hunky dory, but I would love things to go as smoothly as possible, and just start from zero and mod from there, more responsibly. Thank you for taking a moment to read this post! edit: I err... forgot to mention... is it a good idea to install all my working mods in one go before launching the game? thats basically 100+ mods such as SKSE, McM, weather, weapons/armours/houses/followers
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