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Raycheetah

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  1. they don't bid any more. most of it is made by UNICOR (Federal Prison Industries) who don't need to bid for contracts as their workforce are virtually slave labour and their costs are rock bottom as they get paid for the workforce AND the products they manufacture. no free enterprise with a regular paid workforce can compete against that which is why UNICOR are not allowed to compete in the public market and are limited to government contracts. we're talking everything from fatigues up to Patriot missile systems being manufactured by forced labour. [/RANT] I'd be interested to know when (and under what administration) that change took place. =0[.]o=
  2. Given the putative origin of Supermutants in the Commonwealth (Institute meddling with FEV, which suggests limited numbers and little impetus to migrate), I think that some variation of Point Lookout's "Swamp Folk" would've made a better fit for Far Harbor. I'd go with the suggestion someone made above of a flotilla of rafts or some other sort of pilgrimage from Maryland to Maine in search of a quasi-Lovecraftian gewgaw. They wouldn't have to be exactly as they were in PL; in fact, rival factions of Swamp Folk to work with/against would have been more interesting than the generic psychotics of the fog, i.e., Trappers. =^[.]^= ETA: Someone mentioned Swamp Folk women. In this hypothetical scenario (take it and run, if it strikes your fancy, modders!), it might be revealed that Swamp Folk are actually a matriarchy, and the only reason we never saw the women-folk is because they have better things to do than run around the swamps like their dim-witted brethren who do so simply to get out from under momma's thumb once in a while. Sound implausible? It's a reflection on how some rural households in the US have been run in certain cultural circles. Often Granny or mawmaw rules the roost, letting the menfolk do their thing, but never letting them get into too much trouble. A clan of Swamp Folk might even have left Point Lookout ten years ago after some fool outlander killed half the boys who went out to play in the swamps. =^[.]^=
  3. I asked what would happen in that scenario not long after Nuka World was released but didn't get a meaningful answer. Don't you also need to reach Level 30 before accessing NW ? Not sure off the top of my head what the level requirement is for NW to become available, but you'll probably want to have some good levels under your belt before you start it. =^[.]^=
  4. There is also the option of doing a playthrough in which you don't meet Preston and the gang until AFTER you do Nuka World. That changes things quite a bit. =^[.]^=
  5. Great find! It helps that the guy who built it has an awesome sense of humor; I especially enjoyed his cat's reaction to his project. =^[.]^=
  6. While I can't speak to a level-specific crash, and while I am likely equally as limited in my expertise (especially where FO4 is concerned, having modded almost exclusively in Skyrim, with a li'l bit in FO3), I recommend you browse Gopher's YouTube channel, if you haven't, already: https://www.youtube.com/channel/UC1CSCMwaDubQ4rcYCpX40Eg He has a couple of modding playlists, and the general information there might provide some nuggets. Good luck with fixing your issue, and also with your illness. About a year ago, my wife came through a bout of cancer (she's now NED, thank goodness!), so I know what living with that lifestyle change can be like. =^[.]^=
  7. Two modded baseball bat variants, a Revolutionary Sword, and Kremvh's Tooth, all forged by hand: =^[.]^=
  8. The one thing I noticed about that video is that no one who would ostensibly be involved outright said "This is BS." At 8:23 in the vid, an image is shown of what Obsidian posted on Twitter, a "Magic Eight-Ball" with the words "Very Doubtful." If it was BS, why not completely debunk the rumor? Of course, the next question would be, if Obsidian IS doing Fallout New Orleans, how much of the Fallout 4 game will it contain? Will it include settlement building, expanded crafting, and familiar tech? Or will it be similar (as New Vegas was to FO3), but not the same? Meh, it gives us all something to chatter about, which might be the whole point. =0[.]o=
  9. Kris' Skyrim mod, Interesting NPCs, always added depth to both followers and to the world at large. Even if you didn't involve yourself in the surprising variety of quests hidden behind the new characters, just their interactions livened up some of Skyrim's more dreary locales. I expect Tales from the Commonwealth to be even more polished, reflecting on what Kris and his team learned from Interesting NPCs. =^[.]^=
  10. The question of morality with regards to synthetic beings might better be based not on whether or not they are "alive," so much as on whether or not they are "conscious." Sapience (self-awareness, as opposed simply to sentience, the ability to perceive one's environment, without necessarily being aware of one's one place in it) is a more limiting parameter. Synths are self-aware, have emotions, and evolve as persons. A good example of the latter is how the synth raider in Libertalia wasn't originally "programmed" by Dr. Amari to be a raider, but eventually fell down that route, the same way any human might. In contrast, a robot, even one with as developed a "personality" as Codsworth, is still limited to its programming. So, free will factors into it, as well. Are synths human? Arguably, they are something similar, but not the same. Is it moral to treat them the same way we would treat other humans? As fellow sapients, I would say so, just as it would be to treat an alien race of sapients according to our best social standards. Finally, with regard to morals, it may be better to consider how the way in which we treat others affects US, because how we interact with them defines aspects of our OWN humanity. A synth may or may not be human, but treating it callously or abusively degrades the one who does so. ='[.]'=
  11. I always thought that pre-war food was so well preserved because low levels of radioactive material were incorporated into them as preservatives (thus, the rads you accumulate from eating them). =0[.]o=
  12. I don't believe gen 3 synths are terminator-esque, although I do think it would have been quite cool to have a gen 2.5 that were. Imagine shooting someone in the face, only to reveal a metal skull behind the skin or a glowing eyeball, or shooting their arm off and revealing metal parts, all the while they're still coming at you because they can ignore pain. Anyway, I think gen 3 synths mostly biological, virtually indistinguishable in anatomy, except they're made in a lab. I don't remember who said it, but I do remember someone in the game says the biological differences between synth and human are so small, they can only be detected in an autopsy. Also, I didn't catch where synths don't age at all. They could still age, but a synth child is unable to grow up. Growth and aging are two separate processes. An adult human ages, but no longer grows. Speaking to the issue of maturation in synths, I would agree with you, except for the fact that synths aren't grown like classical clones; they're constructed. It may be that the Institute hadn't yet mastered the biological science necessary to provide for a natural growth/maturation process on any but a cellular level (wound healing, hair growth, etc.). Otherwise, Institute Bio Sciences would be involved in their manufacture, not Robotics. Thus, Shaun is a prototype child synth, (ostensibly) created to test the mental and emotional aspects of the project. ='[.]'=
  13. Gopher is a well-respected mod author and modding expert, whose YouTube channel contains MANY useful "how-to" vids for modding popular games. This is his vid on CBBE and bodyslide, how to install it properly, and how it works: Hope that helps! =^[.]^=
  14. Here's a much shorter synopsis video (SPOILERS!): It includes information taken from the demo (SPOILERS!) which explains the rationale behind the Sole Survivor being involved in the post-war development of a vault, and it actually makes sense. It also looks like it has the potential to render obsolete any other settlements you may have, depending on whether or not your shiny, new vault suffers from the same Charisma-based population limit as a regular settlement. =^[.]^=
  15. GamingSins' admittedly biased video (hint: They HATE FO4!): https://www.youtube.com/watch?v=b37cWOGDzsc Still kinda fun to watch, even if their "sins" can be a tad arbitrary, at times. -=^[.]^=
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