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Nutrollio

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  1. Yeah I tried to use recource hacker and Exalt reworked mod but they wouldn't work together. I would like to know was well.
  2. I want to change Xcom Enemy Within to change some setting's in the defaultgamecore file and maybe others, I would like to play the game with my own setting's. Right now I'm looking at Resource Hacker & Mod Helper, which one of these should I use? I would like to change the setting's to make the game easier than impossible but harder than classic, sorta find some middle ground., I would like change the defaultgamecore file and upk file maybe. I want to change hp, cri chance, aim, increase the number of aliens on map to impossible, change perks around, thing's like this. I would like to make Exalt harder too.TY
  3. I'm using the Warspace Extension Mod and have encountered a problem, all my items now sell for 0 money, everything like corpes and materials. I was messing around in the core ini file and might have messed things up a bit, now I cant find it lol . Where can I change this in the core.ini file? Ty UPDATE: I finally found it I think here are some of my settings ItemBalance=(eItem=eItem_SectoidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_FloaterCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_ThinManCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_MutonCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_CryssalidCorpse, iCash=20, iElerium=0, iAlloys=0, iTime=-1,iEng=-1) I ran the mod compiler again but it's still 0 money, any idea's?
  4. Does Warspace mod conflict with any Second Wave options, I read that somewhere I think but now I cant find it. TY
  5. Why does the game have 24 hour clock but almost always starts the mission at night time. It would say for example 2 pm but it's dark just about every mission. Btw I use the Warspace Mod.
  6. Hi, I changed the Warspace Mod exp rank lvl too: m_iSoldierXPLevels=0 m_iSoldierXPLevels=110m_iSoldierXPLevels=360m_iSoldierXPLevels=610m_iSoldierXPLevels=890m_iSoldierXPLevels=1320m_iSoldierXPLevels=1870m_iSoldierXPLevels=2580 I just got the Wet Works Officer Training School upgrade that gives you 25% bonus too exp for kills, but it doesn't seem too work right with my changed exp's. Will the game reconize these value's or should I change them?
  7. I can shoot down small ufo's and larger scouts easily with 1-3 interecepters, but 4 non-upgraded intercepters can't shoot down 1 large one. What is recommened to shoot the larger ufo's and even battleships? Thanks.
  8. This concerns the Warspace Mod. Is it safe to remove the unlimited ammo on laser weapons? Could I just remove =eWP_UnlimitedAmmo on the defaultcore.ini file and save or should I replace the UnlimitedAmmo line with something else, than compile and run the mod again. Thanks in advance. I want to do this because I increased thier damage and removed the high chance of crit. so I need them more balanced.
  9. I could be wrong but isn't the Warspace mod supposed to increase panic in only the mission country? I had an escort VIP council mission in South Africa, but failed. The entire countinent of Africa went up into panic, is this supposed to happen?
  10. You now need 8 chrysilids corpes to make Chitin Plating, is it possible to reduce it do the default 4? Thanks in advance.
  11. Nevermind guys I finally found it, but I also have another question, is it possible to make recruits a specific class without using the Officer Training School? It would make sense if the soldiers new what they specialize in.
  12. I'm having trouble adjusting the armour lines in the defaultcore .ini file for Warspace Mod. I would like to get rid of the heavy armour movement penalty but can't seem to get it right. TY
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