I've been messing with dragons in Skyrim, and there are a nice number of named, non-quest dependent dragons roaming around. One I found by mistake in black reach. He seems to have no Earthly reason of existing there, as I don't think he is tied to ANY missions, and can be summoned at will when you know what to do. So that could be a potential dragon ally or kill mission. As for actual dragon quest, it is obviously possible to make actors (dragons in this case) "essential", making them immortal and only "bow in defeat". An act like that could trigger dialog if need be, and if things don't go right, you could force an execution and turn off the essential flag. As for upgrading the new temple of the blades, everything Logiwink summed it down to is gold. For the visuals however, I do believe that the entire temple should be upgrades as it improves, give it a more liveable, less rundown, and more efficient feel. There are two way of thinking about the reinventions, upward progress and downward progress. In this I mean of more space. The temple is atop a rather large mountain with nothing digging into it, caves etc. A underground building system would make it easier for you to make new areas. Just make a new area and fill in the void. Upward building might take a little bit of work for the fact that you would have to actually make it look well both inside and out. And linear additions would be limited unless you add like a overhang to the outside areas. For recruitment, there are an nice number of people who can originally join the blades, so just increasing that count would be easy enough. It would indeed take some work to get other classes to be join-able though, but that's a given. Imagine a quest or event that'll make all the members of the blades hunt at once. Ahh... the dream. Anyway, a few more living quarters would work fine. For the "dragons roost"... Hm... I got nothing for that. ^_^ But everything that is going on around here is lore-friendly and buy-able. It's amazing. I'm level 50+ and I'd start over just to have everything right with this mod. Also, don't forget about the forsworn camp outside the entrance. Something has to be done about that. Turn it into something useful, and not a constant dangerous area outside. Also, perhaps a re-routing khajiit caravan can stop buy and sell supplies sometimes? lol