Hi guys, here's a build I've been working on as a sort of guideline for anyone planning a two handed character. I've aimed to keep my build less than or equal to the soft level cap (for those that don't know the soft level cap is around level 50 where after that the leveling process tends to become slower). Here it is: Build Name: Two-handed Warrior Recommended Race(s): Orc, Nord Level Required: 50 Point allocation ratio (Health/Mana/Stamina): 5 / 2 / 5 Perk Allocation: Combat Two Handed (13) - Max out the main tree and allocate 3 points to your desired weapon perk. Smithing (7) - Choose every perk along the Heavy Armour line. Heavy Armour (12) - Completely Max out the perk tree. Magic Restoration (6) - Novice Restoration (1/1), Respite (1/1), Regeneration (1/1), Recovery (2/2), Avoid Death (1/1). Enchanting (11) - Every perk except 'Soul Squeezer' and 'Soul Siphon' Equipment: Weapon- Daedric Two handed weapon of choice Head- Rahgot (Dragon priest mask) or Dragonplate Helmet Body- Daedric Armour Arms- Daedric Gauntlets Legs- Daedric Boots Recommended enchantments: Weapon- Elemental Damage (of choice), Absorb Health, Fear (funny but annoying in some situations), Soul Trap (if you wish to use your weapon rather than the spell). Armour- Fortify Two Handed, Fortify Stamina, Fortify Stamina Regeneration, Fortify Heavy Armour, Fortify Health. Spells: Restoration- Healing, Fast Healing, Healing Hands. Alteration- Candlelight, Magelight. Illusion- Clairvoyance. Shouts: Down to personal preference here, id recommend a mixture of Unrelenting Force, Elemental Fury, Whirlwind Sprint (for charging enemies) and Dragonrend. Playstyle: On the most part just swing away and heal if necessary. If swarmed by enemies try to use more sideways power attacks once you have the perk that hits all enemies in front of you, for tougher single enemies don't hold back on forward or withdrawing power attacks. Against ranged bow or spell users try to close the gap as quickly as possible (Whirlwind Sprint helps here), focusing on the Heavy Armour tree will grant increased manoeuvrability further down the line making it easier to dodge projectiles. Funnelling enemies into corridors/ confined spaces where possible also makes difficult and rather overwhelming situations abit more manageable. Against Dragons either wait until the dragon lands and unleash a frenzy of attacks or if you have Dragonrend force it down and then whittle away at It's health (try to stay behind the dragon when it's on the ground as the tail seems to do less damage than it's breath attack). There you go! If you have any comment's or criticisms please post them. I hope this build outline has helped.