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McMonnell

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Everything posted by McMonnell

  1. Dragonplate gear is a lot easier to build than daedric gear. If you have the daedra hearts to spare, then by all means make the daedra gear, but chances are you'll have dragon bones/scales on hand long before you have a good supply of daedra hearts. It's also cheaper to make dragonplate armor in comparison, and although daedra armor is objectively better, it's by a very small margin that can be made pretty much irrelevant through excessive usage of Enchanting and Smithing. In all honesty, I feel both armors are equal. Good point. It's really just something to aim for armour wise and for 'maxing' purposes, Dragonplate is a great alternative until you find the means to acquire a Daedric set.
  2. Love the feeling of nostalgia I get when I hear the crash bandicoot theme! Nice video.
  3. My apologies! It should actually be Daedric armour. (Thanks it's been updated on the build)
  4. Hi guys, here's a build I've been working on as a sort of guideline for anyone planning a two handed character. I've aimed to keep my build less than or equal to the soft level cap (for those that don't know the soft level cap is around level 50 where after that the leveling process tends to become slower). Here it is: Build Name: Two-handed Warrior Recommended Race(s): Orc, Nord Level Required: 50 Point allocation ratio (Health/Mana/Stamina): 5 / 2 / 5 Perk Allocation: Combat Two Handed (13) - Max out the main tree and allocate 3 points to your desired weapon perk. Smithing (7) - Choose every perk along the Heavy Armour line. Heavy Armour (12) - Completely Max out the perk tree. Magic Restoration (6) - Novice Restoration (1/1), Respite (1/1), Regeneration (1/1), Recovery (2/2), Avoid Death (1/1). Enchanting (11) - Every perk except 'Soul Squeezer' and 'Soul Siphon' Equipment: Weapon- Daedric Two handed weapon of choice Head- Rahgot (Dragon priest mask) or Dragonplate Helmet Body- Daedric Armour Arms- Daedric Gauntlets Legs- Daedric Boots Recommended enchantments: Weapon- Elemental Damage (of choice), Absorb Health, Fear (funny but annoying in some situations), Soul Trap (if you wish to use your weapon rather than the spell). Armour- Fortify Two Handed, Fortify Stamina, Fortify Stamina Regeneration, Fortify Heavy Armour, Fortify Health. Spells: Restoration- Healing, Fast Healing, Healing Hands. Alteration- Candlelight, Magelight. Illusion- Clairvoyance. Shouts: Down to personal preference here, id recommend a mixture of Unrelenting Force, Elemental Fury, Whirlwind Sprint (for charging enemies) and Dragonrend. Playstyle: On the most part just swing away and heal if necessary. If swarmed by enemies try to use more sideways power attacks once you have the perk that hits all enemies in front of you, for tougher single enemies don't hold back on forward or withdrawing power attacks. Against ranged bow or spell users try to close the gap as quickly as possible (Whirlwind Sprint helps here), focusing on the Heavy Armour tree will grant increased manoeuvrability further down the line making it easier to dodge projectiles. Funnelling enemies into corridors/ confined spaces where possible also makes difficult and rather overwhelming situations abit more manageable. Against Dragons either wait until the dragon lands and unleash a frenzy of attacks or if you have Dragonrend force it down and then whittle away at It's health (try to stay behind the dragon when it's on the ground as the tail seems to do less damage than it's breath attack). There you go! If you have any comment's or criticisms please post them. I hope this build outline has helped.
  5. It would depend on personal preference in terms of weapon type (i.e. Axe, Mace, and Sword) but Daedric weapons probably score the highest on the damage charts. Swords are all about using rapid swings to make up for the their lower damage output than the other two types but perk upgrades make them more likely to score critical hits so the damage output can vary. Axes are the mid-ground in terms of raw damage and with perks can cause lingering 'bleed' damage which varies from 1-3 points of damage every second for 3-6 seconds depending on your rank in the 'Hack and Slash' perk. Maces provide the highest raw physical damage and are better against armoured enemies with points in it's respective perk but swings the slowest of the three types which I've found results in a 'making every hit count' approach to combat. Personally I favour the daedric axe as I tend to be absolutely useless at hitting things in melee combat so in the event I do hit it's good to know I have made some lasting damage on the enemy (plus they look cool imo and I felt they were neglected in Oblivion). Hope this helps!
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