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VreyAar

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  1. Probably too low level yes. Ive reached that point without leveling first time but then i had to level up and actually invest some points into skills.
  2. Yes it was a joke by which i honestly say how much i could do myself - POSTED IN A PART OF FORUMS WHERE PEOPLE ASK FOR (request) MODS THEY WOULD f***ing LIKE! I dont really care what you misunderstood and what your own misconceptions are and how much insulting it is to you if someone said honestly how much himself can mod! I dont need your brain farts, nor your advices nor your posts! Is that simple enough?
  3. Lichy ... for christ sake... Budz, budy - i did not lean back and asked anyone to do it for me. I SAID that im not doing it because i didnt want to lie to anyone and i just said the truth, as it is. What i wanted to know is are there other people around here, familiar with Malazan setting and maybe talk about what would be good to do, for the start.
  4. Cmon, no one likes the idea? Nothing to say at all? Or you all just saw im not actually making it and giving it to you so thats all you care about?
  5. Yeah, that would be cool. I just saying... Having to join would be like your main quest, because you need to have a main quest or you'll lose focus. With a main quest you already have work do to around it. I agree. Being a recruit forced into the Night Watch would go very well with the usual TES beginning. It would allow you to choose your background, look and starting skills in an organic believable way and give you a general direction to follow in terms of story. From there it logically and naturally follows that you would have three main options : staying in the Nights watch, deserting and becoming a wildling or deserting and trying to go your own way in Westeros, whatever that may be - depending on how much of the world is built to play in. Generally, i think its far better to have a setup where the player is not an important figure in the story but rather an ordinary grunt. That would allow you to play through the events as described in the books, without options to change anything in significant ways and thus ruin the story - because im pretty sure that if anyone other than George Martin starts rewriting the main story it will suck. (not that Dance isnt total suckage but atleast we have the first three books and the Feast). And i dont see any reason to include any magic like it is in Skyrim and i dont think anyone would be bothered by it since people that would play it are going to come in expecting Song of ice and Fire - not a setting like it but with Skyrim magic. Improving melee and archery would be very welcome on the other hand. And having some weather effects like cold and darker nights and so on - be more serious and "realistic".
  6. As it happens, I was reading the "Memories of Ice" as i was playing Skyrim. Visual parallels and similarities are impossible to ignore. I often ended shouting "Have a taste of Omtose Phellack suckers!!" when using ice magic. :P (even though i was playing a Khajit but the game is half larping anyway so... what the hell) The whole Skyrim as a setting has almost everything needed to turn it into a Malazan game. Argonians can be used to represent K Chain Che Malle. Draugr are almost perfect Tlan Imass. (minus the bone helmets and stone swords) The orcs are perfect Jhaggut. All the famous characters can be made easily, from Bridgeburners (females have an equal role in Skyrim already) to any other. It even has Dragons and several types of "elves" who can serve as different Tiste Andu races. Making one with black skin, white hair and a giant black sword wouldnt be a problem at all. All you need for Hounds is making the usual dog models a "little bigger" and maybe not so hairy :) Magic itself is a good base to start the work and change it into control of the Warrens type of thing. As for the story itself, it could easily follow the first books or try to recreate some specific parts because its generally better to start small rather than building a whole thing. So maybe a battle or two, some specific event would be enough for starters. The player can be a new Bridgeburner recruit and go on to prove himself. Its perfect! All i now need is for someone else to see the light and mod it all instead of me, cause i have no idea about modding. :P
  7. Not necessarily. You can desert and there should be no way for anyone to instantly know you are a deseter if you go to Winterfell or Westeros. In fact it can provide quite an interesting gameplay in which you cover your tracks, lie and hide and try to prevent anyone ratting you out.
  8. Hi there. Just wanted to say that none of us had much knowledge either about PCs or modding before we actually learned. Sometimes it takes a while. I also cant mod anything, even if im a PC gamer for a long while now, so im here making suggestions and hoping some will stick. Vanilla means unmoded game, as it was released originally, yes. For a newbie you make some nice suggestions. And i also would certainly like to see some Orcas and more dangerous fish in general or interesting things below the surface. Also, now that you got your first taste of PC gaming, there are quite a few excellent games out there that never went to consoles, so you will have a lot to explore. cheers.
  9. That sounds great. I was not looking for guarantees anyway. If you could look into increasing their chances of finishing moves against animals and guards it would be excellent.
  10. Well ok, but how exactly? If you just up their damage the main problem of them getting killed by animals and guards doesnt go away. And if draugr can have all those shouts then why dragons wouldnt? The way im playing, expert difficulty, jack of all trades and no cheese tactics like hiding behind rocks or trees and such then shooting arrows at it for half an hour, or abusing broken crafting and enchanting, Dragons were deadly enough. Couldnt come close to one at all until level 15-20.
  11. Any thoughts on my suggestions for improving Dragons? Just curious. also, Food, I quite like the fact that food has some actual role in the game. Of course it doesnt make sense for it to heal damage, at least not so directly, realistically speaking but if that is stripped from it then what other role it could have? I like that the ingredients and recipes and preparing food serves some purpose. What would be more appropriate? Other than just getting hungry and then being forced to eat in order to avoid some negative effects. I really dont like that - if its the only thing the food does. That just feels as if someone is forcing one negative thing on me in order to blackmail me into using the other feature to prevent it. I guess affecting stamina is realistic? Giving the player a boost against the cold? Or reducing some types of natural cold damage (either from the weather or swimming). I hope there can be more useful effects for the food. Weapon damage and skill In a way, increasing the skill with a weapon would indeed produce greater damage as end result, since a master swordsman can strike much faster and much more precisely thus inflicting greater damage overall. Still, that can be broken down/translated into more direct increases in swings per unit of time and increases in critical hits. Apart from that i think that a skilled fighter would know how to break or avoid blocking by enemies more readily and easily. Its really a shame there is no parrying whatsoever, which makes combat really stupid, if you think about it. Especially for dual wielders. I really doubt parrying can be modded in though. Armor I think the armor should sometimes completely negate any damage. And when the hit does "get through" or "finds a gap" then the damage should be greater to compensate. To me, that sounds much more plausible and realistic.
  12. Good to hear but I would suggest these three changes: 1. Make them much stronger then ordinary guards and wildlife in terms of physical damage and elemental damage of their breath attacks. 2. Allow them to perform their finishing moves on such lower enemies much more often. (ie bite them whole and toss around or swoop down, pick up and throw from high above) 3. Have them actually use a much wider assortment of shouts including disarm, knockback, freeze etc. (this could be scaled between weakling and stronger Dragons as needed) - both in the air, as they swoop over you, and especially when they are on the ground. No need to bloat their health or damage, since that doesnt really do anything about the real issues and only makes it all last longer. Of course, i dont know if it would be possible to change variables between the Dragons and animals/guards and other similar creatures separately from everything else. But i think that if its possible it would bring the greatest change in how we view and experience dragons in game. I do agree that Dragon targeting Ai needs some tweaking but ignoring animals by itself wont to much if animals dont ignore Dragons. By itself it would just mean that Dragons would not fight creatures that are attacking them or do it in insufficient ways. It would be much better if Dragons had higher damage (phyisical or breath/elemental) and higher chance of performing their crit finisher moves against animals and guards and such, allowing them to quickly dispatch with such enemies - which would make them look much more impressive. I had one fight with a Frost Dragon in Winterhold where it landed just at the entrance to the village and when couple of guards rushed it in melee it just took them in its mouth, killed them and tossed them behind itself on the rocks. That looked really impressive unlike other Dragon fights in the same place where it would keep to the rooftops and guards (seemingly impervious to its breath attack) would seriously damage it with bows, or even kill it. Imagine seeing a Dragon bite a bear/troll/whatever then toss it through the air, sometimes right at you. :P Imagine a player deciding to charge a Dragon with direct melee and it counters by shouting "disarm" at you, then attacks. :P Imagine a dragon swooping down low and freezing you with a shout, or knocking you around (higher draugr have those shouts too) before landing and then coming at you. Or swooping low, picking you up in the air and then throwing you down. (i think that particular move is either intentionally gimped or bugged since i often see them trying it but not actually picking up anyone at all) - of course, i think they should not be able to kill Giants and mammoths (and not be able to pick up mammoths of course), that easily but those can be considered a higher level enemies/creatures anyway. But i do think that these changes would improve Dragons in the most organic and believable way.
  13. There is a "simple" solution to the Dragon problem, thats very much in line with the OP. The only problem is that we still dont know if the CS will allow such changes. 1. Make them much stronger then ordinary guards and wildlife in terms of physical damage and elemental damage of their breath attacks. 2. Allow them to perform their finishing moves on such lower enemies much more often. (ie bite them whole and toss around or swoop down, pick up and throw from high above) 3. Have them actually use a much wider assortment of shouts including disarm, knockback, freeze etc. (this could be scaled between weakling and stronger Dragons as needed) - both in the air, as they swoop over you, and especially when they are on the ground. No need to bloat their health or damage, since that doesnt really do anything about the real issues and only makes it all last longer.
  14. Not really, this is more folklore than mythology. Just like people in scandinavia believed in trolls and forest spirits they believed in these elves. They never got it from christianity, it's folklore. There is a small difference between folklore and mythology. As for elf ears being pointy, tha is a Tolkien invention. Again, Tolkien NEVER EVER mentioned pointy ears on elves. NEVER!!! So he said in some letter that hobbits have slightly pointed ears. The rest of that post is just a pile of crap. There is nothing to debate.
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