I agree whole-heartedly on the turning off friendly fire. Using any type of magic attack is pretty much out when your idiotic npc is leaping in the way. I've even managed to hit them when they weren't near the target. I would add two things, though- no locking the dungeons. I remember reading how they decided to level lock a dungeon as soon as you enter it so that if it turns out to be too hard you can leave and come back later when you're leveled up a bit better, and the enemies within will be locked at the levels they were at the first time you entered. However, I see no point in that when some dungeons TRAP you inside. I made the mistake of heading into Volskygge at level 12. Now I'm stuck on the second to last boss because I keep killing my dog and follower while running around trying to kill this guy (if I try melee, I'm dead in two hits, sometimes just one) Secondly, something to call the damn horse to you. It randomly takes off and it's annoying as hell chasing it down when you're overweight.