Hi! I was mulling over the idea for putting together a mod where beast form kept its powers (claw attacks, etc), but where the mesh/textures used were just of the regular character. Just batpoo crazy savagery stuff, thought it might be fun. Thing is I'm not really sure where to start, and was wondering if anybody could give me some advice. Replacing the werewolf mesh with a human one results in a twisted flesh abomination, I'm guessing because the skeleton is weighted differently. :/ Generally technically literate, but no experience with past Bethesda tools. Thanks for any help. :) Edit: And also, would it just be easier to somehow access the werewolf attack animations when in human form by accessing the spells? Unsure about which path is more efficient!