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IIGeminiEngineII

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  1. Is mod creation for Skyrim significantly different than Fallout 3 & NV? My understanding is that mod creation of Skyrim and FO is created and done very similarly. I have to say in my experience, yes, mods that are seemingly unrelated can have conflicts and overwrites. In FO3 & NV, there are many mods that seem to have random no-purpose entries that are completely unrelated to the mod's purpose. Example, I have UI mods and weapon mods, and each one of them pointed to a world space, or some NPC, or consumable, nothing changed from vanilla properties. I find this throughout a lot of mods, at least in FO games. PS: I found this post while looking up an error I was having. Not trying to troll.
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