I am planning a new playtroghut, so i'm going to test. I have another strange bug: when i enter solitude, after execution, all guard turn hostile, but i have no buonty. If i kill a guard, then i get a bounty: paying, guard turn again friendly. Plus, during the quest about the redguard woman in bannered mare, when I drive the woman to the horses, the redguard men turn hostile against me. I can fix this casting calm to finish quest. In similar way, in redwater den some npc that should be neutral (the doorman and the dealer) are hostile by deafult, and i can speack with them only using calm. The addicted npc, anyway, are neutral. I found other neutral bandits throught the world, and checking with TESedit they're always from a pre-placed spawn. Is'nt an AI problem, becaus when attacked they react as usual turning hostile. It's a strange bug, not game breaking, but i'd like to resolve. Checking the factions trought tesedit all should be normal, so, i'm trying to do some test. If someone has some ideas will be great :D