Battle riffle or AR equipped with 3 round burst receiver.. It would be so awesome, and the concept is elegant. I've been trying to get this working with Papyrus, and I feel like I am close. The script compiles but does not work when applied. Does anyone have scripting experience in Papyrus? These are my specific questions: Should I overwrite the Weapon.Fire() function in a non-persistent way?Should I modify the Event for shooting, if so which event is that?Should this be an OMOD, enchantment, magic effect, applied directly to the weapon? Is this even possible?I've looked at native scripts, events and functions, but most seem related to scripting for Actors. Any insight would be hugely appreciated.