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Everything posted by Aitze
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[LE] Getting back into modding after a decade
Aitze replied to Aitze's topic in Skyrim's Creation Kit and Modders
Thanks for the response! I will absolutely check out their channel. It's good to know that it is easier to turn legacy mods into SE mods than vice versa. I am mostly, however, looking for updates on the workflow for getting 3d models and textures into the game; many of the tutorials I found use old versions of many programs and I am uncertain if there are newer workflows or plugins that have been created since then. -
Hello! A long time ago I used to dabble in making mods for skyrim - I made a couple weapons, but I quit after I got into college. Recently I have started thinking about getting back into it, and I was wondering what, if anything, has changed about the modding process since then? Most of the tutorials I found are pretty old, which is understandable. Are any of them outdated, are there new workflows, has the release of the special edition changed things? Does anyone have any tips? Thanks in advance!
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Ah, thanks a ton, that worked! I guess I really did miss something obvious.
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I don't really want to make an annoying "bump" post, but I really can't think of anything to add that wouldn't just basically amount to that. x.x; Help please? I really don't want to continue making more and more stuff and just keep having the same issue.
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Um, hello. I've been working on a couple meshes and stuff for a while with the goal of stuffing them in Skyrim, and the first of them was uploaded a while ago. (http://skyrim.nexusmods.com/downloads/file.php?id=7785). It's... done...-ish, except I have one rather annoying issue: I can't get the normal maps to work. Or, at least, I assume it's the normal maps. The dagger seems to have no lighting data or something; it looks exactly the same in shadow as it does in light, which makes it look rather dark during the day and as if it glows in the night. Some of the detail I stuffed in the normal map also doesn't show up at all. I've been trying to fix this for over a week and I'm running out of ideas for what it could be. I've tried pretty much anything for making the normal map; I've both made ones by hand and by baking it in a 3d program. I've also tried if there was a problem with the NIF data, but it's exactly the same as the glass dagger which I based it on. The normal maps themselves don't look any different from vanilla normal maps when I open them in photoshop. I'm hoping there's something obvious I've missed or something that everyone knows that I missed while teaching myself how to do this? http://i140.photobucket.com/albums/r28/Aitze/problem.png (Also, if you are willing to, you might also be able to help me with my other problem)
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Sadly I still haven't found an answer to this. D: I have tried everything I could think of and have no clue what causes it. Anyone?
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Hmmm, so I've managed to make the bsdismember thing and everything using the So Much Morpher tool which was linked in a video tutorial over here somewhere. Now, however, the game crashes when I try to equip it. I think I remember reading something about that issue before, but I can't remember how to fix it. Would anyone else know?
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(Video Tutorial) How to get Skinned Meshes into game
Aitze replied to somuchmonsters's topic in Skyrim's Skyrim LE
Ack, yes, didn't think to check that. Sorry and thank you. -
(Video Tutorial) How to get Skinned Meshes into game
Aitze replied to somuchmonsters's topic in Skyrim's Skyrim LE
Er, I haven't at all, because I can't actually find one for this specific version of 3ds max. :| It doesn't seem to exist. -
(Video Tutorial) How to get Skinned Meshes into game
Aitze replied to somuchmonsters's topic in Skyrim's Skyrim LE
Hey! I'm getting an error when trying to assign modifiers. Specifically, it seems to assign Skin, Edit Poly and Skin Wrap correctly, but then I get a popup message saying Type error: Call needs function or class, got: undefined. I am using the 2012 student edition, could that be the problem, or is it something with my mesh? EDIT: I just noticed the dismember thing doesn't even appear in the drop down menu of modifiers. -
Try first deleting local content, then looking for the Skyrim directory in your steam folders, and deleting that, too?
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I was afraid it was that... I have fiddled with that a bit but I can't figure out how to do it, though. I haven't been able to attach the dismemberdata, when I copy it over it breaks the mesh, and I usually can't even copy it over. Sadly I only know a bit of Maya. I did download Blender but am entirely unfamiliar with it, and Maya has no nif plugin; not that it would help much if it did, because I have no idea how to do any of that in maya anyway. I did find a few tuorials but they didn't seem to be very useful in this instance. I'll try stuff again when I get back from my christmas holidays I guess. x.x; Argh. Why can't this just be nice and simple like painting stuff in photoshop *irritated illustrator*
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As much as I like the idea of a storyline about the great collapse, it was a sufficiently large mystery that I think there's a very good chance one of the DLC will be about it and it would be really sad if that happened and this mod was almost done. D: That said I do think this will be a very interesting project and as a magic enthusiast I will definitely be following it!
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Ah, yes, thank you. ^^ I was not sure that was allowed. You're welcome to fiddle with it. I'd appreciate it a lot if you could help, so. http://www.mediafire.com/?5ah8fwo42u8wh7h
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Sure, that would be helpful! Um, I am unsure if I am allowed to attach the file here? ...Apparently not, I thought so. I will find some way to upload and send it to you, one moment.
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I am... not sure what you mean? The mesh was made by altering the dragonplate armor mesh, and I'm testing it by replacing that, so - Well, yes! If this works I'm going to make robe versions of all standard armours, that includes things like leather and iron.
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Could anyone please look at this? I know it's probably a rather stupid error I made or something, but I really can't find the problem.
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Hi! As someone who has always played battlemage type characters I was quite conflicted when playing Skyrim. I did not know whether to wear robes or armour - the robes are stylish and magelike, but the armour is much better and I can put therobe enchantments on the armour anyway. I really felt like I needed some sort of middle ground. ...An armoured robe, perhaps? Heavy armour is nifty and practical, but no self respecting mage should ever go without a robe. Thus I started designing robe versions of all the armours, both light and heavy. The problem here is - I am an illustration student hoping to become a concept artist, so I can design them just fine. I have, however, very limited knowledge and skill of 3d modeling - about one semester of Maya lessons at university and a bit of messing around in Nifskope is pretty much it. I decided to start anyway, though, thinking I could learn as I go along. So, um, I've more or less (need to fix the shoulders) finished the first model, the Dragonbone Robe... This is it: http://i140.photobucket.com/albums/r28/Aitze/Dragonrobe.png I am quite content with the design - simple as it is, just repositioning, I find it works - but I am unable to get it working ingame. Either wearing it turns my character's torso and legs invisible, or the game crashes entirely when I equip it. I figure it is some sort of problem with the NifSkope Data, but I don't know much about that and how it works - even after spending a couple days looking stuff up and tutorials, it is just so confusing. This is a screenshot of the data in NifSkope, which I have been trying to get to work by copying and pasting from the basic Dragonbone armour: http://i140.photobucket.com/albums/r28/Aitze/Nifskopedata.png I figure it is an issue with the DismemberSkinInstance data, but... that has been giving me nothing but problems. To begin with I usually cant give blocks more than two properties, and then when I copy Dismemberthingy from a vanilla armor the entire armor's mesh is scattered and destroyed. I looked things up and saw things about bones and rigging and other things I barely understood but I don't think I am capable of doing any of that, as I am using Maya 2012 and the NIF plugin isn't up to date? I don't know, nothing I have tried is working. I'm kind of at a loss here. I was quite excited about this project hoping to adapt a set of armours for battlemage characters but it's looking like I can't do it. Could anyone help?