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FoRRe

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Everything posted by FoRRe

  1. @EkErilaz Very nice! @dataframe Ill check it out, been considering getting into that. Thanks!
  2. As far as i know: That can work for mods that used to be placed inside KingdomComeDeliverance\Data. Other problems with older mods can be: - Not updated in their manifest (mod.manifest) - One of the files used in the mods have been changed when game got updated, you can usually redeem this by finding the new updated version of the file and implementing the old changes into that new file. I use the modding tools to find the updated files, when you install the modding tools you get all the files needed. A tip is to check the kcd.log in KingdomComeDeliverance folder, you can see potential problems with loading mods there. Thats all i've managed to figure out, hope it helps : )
  3. Hello everyone, I've started a little project where i want to make a detailed file to help with tweaking the game trough the rpg_param file. Im still early in the project and i will create a proper thread in the future with tutorials for people who want to learn about editing rpg_param and using the file for their own game. I might also put together other types of mod resources but that remains to be seen. I want to say that im new to modding so im still learning as i go! So the reason for this thread is to try and get as much input as possible from all you guys, im looking for more information such as better explanations of the parameters and what they do as well as if the parameter have been confirmed to work or not (preferrably by you). I'm also keeping a seperate list of parameters where the default value is unkown, I dont want to include these in the original file since I couldnt find a way to keep them in without affecting the game. It should also be simple to copy everything from this excel file to create a new rpg param. Atm this is done by Copying everything under the M column. The information I have found so far that is in the file is in no way checked to be true by me, i've simply added what i have found and hoped it is correct. Im in the process of testing some parameters out my self but it's a long process. Many of the descriptions of the paramters are also very confusing/bad, i've tried clarifying a few and fixing spelling errors but no major work have been done there. Sources for the info: Xylozi's thread: [Tutorial] Tweaking RPG Parameters Jindra1403's mod: Super Hardcore Mode Amnesiac's mod: Amnesiac's Immersive balance light Alot of random forum threads All tips and information is welcome!! Was not allowed to upload file here so put it on my Onedrive: https://1drv.ms/u/s!AkKE9nKBza5knj98QpNgWCXMQ3GG?e=ZXnPYJ
  4. Thank you, this works as a temporary fix : )
  5. Hello! Im in need of assistance! Im trying to modify a simple value in rpg_param.xml in the mod SuperHardcoreMode. However i ran into a problem, it seems that when i unzip the .pak and then zip it back up it no longer works no longer works. I tested this by: 1. dowloading the mod fresh from nexus. 2. unzip mod with 7-zip. 3. put it in the right folder. 4. Test so mod is working (it did). 5. exit game 6. Unzip the SuperHardcoreMode.pak file with 7-zip. 7. Make no change and zip it back up and renaming it to .pak. Tried creating .zip with both 7-zip and windows built in to create the zip file. 8. started game and mod no longer works. So i obviously have a problem with packing/unpacking. I made sure its actually .zip that i compress into. Could it be the settings is wrong in 7-zip? ill attach a screen shot of my default archive options for 7-zip. Anyone have an idea of what is wrong?
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