Sounds good to me. +1 I actually haven't ran about sneaking much yet, since I play a berserker type of character, but the few times I have done a bit of assassinating and cloak and dagger, I did realize the AI stupidity. Oh, about traps... They are incredibly laughable, except for the Dwemer spinning blades ones. Only time I ever died to a trap was due to two of them popping up and pushing me against a wall, I could've hit Become Ethereal, but I was too late and died, haha. Though, I think the damage/fatality of traps should be scaled with difficulty or at least come in packs of how fatal the downloader wants it, it'd be nice not to instantly die to them all the time. Wait a sec, just remembered another time I died to a trap, though it was a bug. I hit one of those spiked log traps and it impaled me, then my character got stuck on the log and took constant damage until he died. Now that I think of it, that's a tad bit realistic... Someone figure out how to get that to happen on purpose! Edit: Read a few posts up and saw the thing about the Fear requests? That'd be awesome! I mean, it's kind of lame how you shred through an entire group of soldiers while raiding a castle or something, and their comrades don't even react to their friends' deaths. Maybe killing a certain amount of foes within a certain amount of time would release an AoE fear that effects hostiles?