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Bereskarn

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  1. Smithing seems very overpowered right now. With a +smithing necklace, ring, and pair of gloves I found, each one of my two legendary swords can almost two shot most non-boss enemies, and my armor takes attacks as if they were rocks flung at a tank, and neither my one-handed nor heavy armor skills are near 100 (I am playing on Master). It seems I've reached that point that you always reach eventually in any Bethesda game, where you are basically The God Emperor of Mankind reincarnated. I think that a mod that increases the amount of enemies that you fight by a lot would be a good solution to increasing the overall difficulty of the game. I also think that there should be more problems with overspecializing your character, so you can't simply choose the best of the best things, be good at them all, and impossible to defeat. We need more things like heavy armor increasing chance of being detected while sneaking or spells taking more magicka to cast so that heavy armor would be a lot more useful for warrior type characters who get hit a lot, and so that other types of characters would be more likely to choose light armor. Enchanting and Smithing need to be turned down a notch. +40% damage with bows or one handed weapons at 70 enchanting is insane. The enchantments should be more like "+15 archery skill" than "+30% bow damage."
  2. Editing her face is a very simple mod you can do yourself once the Creation Kit comes out. You can even give her the Forsworn Armor yourself right now. Open the console, click on her, type "removeallitems", close console, hand her or reverse-pickpocket (if she is not your companion) a set of the armor.
  3. Yay very much, good sire. The warhammer finishers sound especially good.
  4. Cutting wood and mining ores right now is very boring. You get your tool, you go to the object, you press the button... and you do nothing but watch your character perform the action for a while. These actions need player input in order to make them more interesting. I was thinking for woodcutting there could be a minigame like one of those "door-opening" sections in Dead Island. Basically how it would work is, there would be an arrow that moves quickly back and forth along a bar, and the player must click when the arrow is closest to the center. The character will swing harder and take less time to chop the wood the closer to the center you hit it. Mining could use the same system, but if anyone has any ideas let me know.
  5. I didn't mean that you needed to put 5 ranks into the perk to be able to advance. I just think that that is artificial padding, and the perks you'd save from not having to spend on those extra ranks in order to increase damage or protection could go to more interesting perks.
  6. I like this suggestion very much. Random-chance gameplay was more Morrowind's thing; Having something that is based on random chance in a mostly skill-based RPG feels out of place.
  7. Are there any mods out yet that make dungeons darker? If so, can you please link them to me? Also, regarding low light conditions; The Khajiit Night Eye needs a revamp. Currently, with Night Eye on, it is almost impossible to see anything outside of the center of your screen because of the intensity of the blurring. Also, it brightens up light sources way too much.
  8. I find that perks are currently in a bad state. Perk gain rate is too slow, and there are too many perks. I think an ideal amount of perks to gain would be 3 perks per 2 levels (the character levels up once, gets one perk, levels up again, two perks, etc.) Also, I think there are too many "filler" perks. The perks with ranks especially infuriate me. Having to spend 5 points on one perk is obscene. Those 5 perks are a tenth of the perks you'd get normally up to the 'soft-cap' of level 50. The 5 rank perks should be split into either two or three ranks (50%/100% damage bonus or 33%/67%/100% damage bonus for example.) Also, the enchanting perk is annoying. The points you put into it should affect the strength of ALL enchants, not just new ones. That perk encourages the player to not enchant any of their gear before they hit level 80 enchanting and get 5 ranks in it, or they would have to reforge and re-upgrade all their gear, fill several new soul gems and re-enchant all their gear. And actually, I think for some ranked perks, removing their ranks altogether would probably be the best option. The first perks (heavy armor protection, weapon damage, sneak detection, etc) should be changed to two or three ranks, but most other ranked perks, like the three-rank one that increases mace armor penetration or the one that increases frost spell destruction damage should be one rank. These changes would allow the player greater range when choosing what kind of character they want to forge, and allow the player to specialize in more things. (I think 2 perks per level would be fine too, if my current formula would be too hard to implement.)
  9. Another suggestion. Transforming needs to be way, WAY faster. The current default animation takes forever and it makes it quite a bother to transform into a werewolf while in combat (which is when you'll be transforming most of the time) since you're very vulnerable while transforming. The animation either needs to be sped up so it only takes a second or two, or (I prefer this option) the player needs to be made invulnerable while transforming, so that you can see the animation in it's full glory but won't be killed while doing it. Also, there needs to be a first person option while a werewolf, since combat is better in first person. The player should be able to use Dragon Shouts and items like healing potions while transformed, as it is currently too hard to remain alive as a werewolf if low on health, since feeding takes time (which also leaves you vulnerable), and if the player is low on health and there are no bodies to feast on it is not possible to restore health. And that leads to running away until the transformation is over. And that doesn't make me feel very much like a werewolf. Your resilience while transformed needs a huge buff too, and maybe damage too, since whenever I play as a werewolf I find the only way to kill the tougher enemies is to stunlock them with the dual-swipe and cherry tap them to death. That is boring. The player should be forced to transform at least once per week, or they will transform at the end of that week. Other than that I agree with all of the changes in the poll. TL;DL: Playing as a werewolf currently is a bit underwhelming and makes me feel like a wimp. Options in werewolf form are too limited.
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