Jump to content

Sacrifyx

Premium Member
  • Posts

    29
  • Joined

  • Last visited

Nexus Mods Profile

About Sacrifyx

Profile Fields

  • Country
    United States
  • Currently Playing
    Fallout: New Vegas
  • Favourite Game
    Skyrim

Sacrifyx's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. At this point in time, I'm not sure if I'm for or against this. I'm not a modder personally, and if I were to pay money for a mod it would have to be top notch studio quality stuff, so my opinion on it probably isn't very important anyway. I am however envisioning the next Bethesda game being released with 8 million bugs as per usual (I've actually been lucky I suppose as I've never been bitten too badly on any of their games), them releasing 3 free patches over the next year that fix 5 of the bugs, then having to pay $20 for the unofficial community patch that fixes the other 7,999,995 of them...
  2. Don't understand all the hate for this game. This is my 4th beta session (yay for no NDA this time around!) and each iteration has shown improvement over the last. This time around I've been able to spend less time reporting bugs, glitches, grammatical errors and actually look around and enjoy the game world and the limited quest lines they've opened up to the testers. The fact that it has moddability is just icing on the cake. Unfortunately, real life concerns mean that I won't be purchasing it once it goes live. No point in paying a $15 monthly sub for something I'm only going to be able to play a couple hours on the weekends and such. If it weren't for work and a toddler, I'd definitely do it.
  3. More or less. It's not so much the bulk of the graphics that kill you as the shadows. Disable the shadows and you can get away with quite a bit graphics-wise.
  4. Also disable the shadows...it kind of sux as it detracts from the game's beauty, but you'll notice a huge improvement in FPS right away.
  5. Do they 'look' dated? Oblivion's gameplay is pretty close to Skyrim's and available mods can close that gap even more. Graphically, it still looks great and again, there are tons of mods to bring the graphical quality up by a large degree. For Morrowind, there's nothing unfortunately (at least that I've found) that can make the gameplay itself better (I'm not a fan of the dice-roll combat system), but the only thing you need to make it look freakin' great is MGSO, a phenomenal collection of graphical mods that really go a long way to making it look like it's not an 11 year old game, and that alone makes it worth the time to play through. Not to mention the available world mods such as Tamriel Rebuilt that add so so so much to the game it's ridiculous.
  6. As I recall, the engine is very sensitive to overclocking and doing so may actually result in decreased performance in this game. That may not be entirely correct but it's something I remember reading at one point, part of the reason I run my CPU at it's standard settings.
  7. Not at all - I figure the less half-assed this is, the better chance someone might see fit to do something with it. I'm wondering if the implant system they have might come into play as well...sooooooooooooo many options. Aargh, I wish I had the time to learn to mod myself. It took me a good week to get a custom companion made, and he never really worked quite right. So I'm at the mercy of the modders. I'd prefer to see something like this done well rather than murdered by my own hand.
  8. Or maybe, instead of trying to re-attach your own limb, you use a prostethic one. They could even come at different tech-levels. Low-level would just be a pegleg made out of whatever works, really (iron pipe, a shaped piece of wood, or maybe even a gun barrel?), and high-tech versions would be fully functioning artificial ones (I remember seeing a few Terminator-themed mods for FO3, at least. Maybe could use assets from those?) On a slightly different note: Anyone been to Camp Forlorn Hope? Without giving away too many spoilers, there's a minefield nearby where there's injured soldiers lying around, some without arms or legs, still alive and talking to you! Lips moving and all. I don't know if that's any good but, y'know... every bit helps? I saw that! I didn't see any mines, and just one dude who was laying on the ground...didn't look to be missing anything, he was just laying there and when I went up to him he was like "Just get away from me!" or something...I thought it was one of these bugs people speak of that my PC copy has been thankfully free of. But yeah, something like that might be a good place to start, and I'm liking the prosthetic idea as well. Maybe at some point you can become a complete machine, open up new perks, increase some skills and decrease others...I like the way this is coming together on paper, even if it never gets modded out.
  9. Thats what I said a few posts back - so making the limb invisible wouldn't work so well considering you'd need to acquire the limb again to have it re-attached. And I'd also go so far as to say that you'd have to visit a doctor for the re-attachment. I mean, I suppose you could staple it back on with one arm, but...also I would say that you could pick up any lost limb, so if you lose a leg and your opponent loses a leg, you could use your opponents leg instead of your own. Maybe apply a script that would cause the limb to rot over time so that if you didn't make it to the doc quick enough, you couldn't be fixed. Not at that time, anyway.
  10. It might be cool - like a sentrybot-sized Liberty Prime to cruise around with.
  11. Then let's see if we can build up some steam behind this. Maybe one of the gifted among us will take pity on our plight and grace us with a sweet mod where I can be a one-armed bandit.
  12. Well, I'm glad a few of us see the positives of such a thing...any of you guys know how to mod?
  13. It might actually take your own character's crippling to another level, requiring you to pick up your own severed limb or (for added fun) any similar limb laying nearby (Frankenstein, anyone?) and make a trip to a doctor to get put back together. Perhaps you'd need to carry tourniquets around with you just in case, in addition to your stimpaks/doctors bags. There's a bunch of different ways to go with it, just wondering if it's possible from a mod/animation standpoint.
  14. Don't know if this has been requested or attempted before - would it be at all possible to make a mod that allowed you to dismember an enemy without killing them? I mean lose an arm, big deal, right? They still have one good arm to attack with. If they lose a leg, they would hit the ground, maybe crawl around a little but be able to keep shooting until you finish them off. I'm thinking some new anims might be required for such a thing, but I really dunno. Just sounded kind of interesting to me.
×
×
  • Create New...