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Everything posted by DanielCoffey
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If you want more content, have a look at Falskaar and Wyrmtooth as well.
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The Minimum System Requirements lists a 2-core 2.0GHz as the MINIMUM to run Skyrim. The CPU clock speed is important. Your GPU should be fine to run the game at Medium detail however. http://www.uesp.net/wiki/Skyrim:System_Requirements
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Do you have any active effects that would affect your ability in combat such as fatigue? Disease?
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Getting CTD whenever I open a specific chest.
DanielCoffey replied to batterybound's topic in Skyrim's Skyrim LE
It is possible that there is an item in that chest that would appear in the inventory screen and is missing a mesh. A missing Inventory View mesh will cause a CTD every time. I would suspect weapons or armour mods? I also see from your load order that you either do not have the latest Unofficial Patches or if you do, you have not used BOSS since updating them. Their Load Order is now changed so update and re-run BOSS. -
The stutters can be helped by looking at your IO (are you using HDD or SSD) or CPU clock speed. Some script-heavy mods can introduce stuttering too. I would expect your VRAM to be higher but are you using ENBoost? If so, have you set it up correctly?
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The opinion these days is that those multi-core tweaks do more harm than good and that, since Skyrim isn't really quad-core aware, it should just be left as it is. Many of the Skyrim Tweak Guides dated around 11/11/11 have been debunked as placebo, wishful thinking or just plain wrong. You may get more mileage by looking into overclocking providing your cooling is up to the job. Skyrim scales quite nicely by clock speed.
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Are you using Requiem? That gameplay overhaul requires you to have a certain smithing book in your inventory.
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The problem with heavy ENB is that they can totally clobber your frame rate at a significant screen resolution. My 7950 (over clocked) struggles at my monitor's native 2560x1440 if I engage an ENB. A 650 TI may be suitable for ENB at 1080p but don't expect miracles.
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Gamepads and Keyboards and Mice, oh my.
DanielCoffey replied to BeowulfSchmidt's topic in Skyrim's Skyrim LE
One device that it is not convenient to use to control Skyrim (and many other first person games) is a Graphics Tablet. My Intuos4 is great for work related tasks and also very useful for any point and click games but totally useless for any game with a complex camera control or that needs frequent right-button tasks to work smoothly. I did find Eve Online very good with the tablet but only because I didn't spend a lot of time in PvP. World of Warcraft was fairly suited to it but did have considerable RMB needed. I was able to map that function to a button on the tablet which was more convenient than the little thumb button on the pen. -
From looking at... http://www.uesp.net/wiki/Skyrim:System_Requirements your 8400GS card can only really run un-modded Skyrim at Low to Very Low anyway. You really should be looking at a better card to get more out of Skyrim.
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The Skyrim Nexus has been behaving nicely in my off-peak time (EU Mornings) and only really starts throwing a wobbler in the evenings. It is nice to receive these technical news stories.
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Looking for Mages Guild eye symbol
DanielCoffey replied to DanielCoffey's topic in Skyrim's Skyrim LE
Belay that - I made one from scratch in Photoshop. -
I am trying to track down a detailed and clean version of the Mages Guild eye symbol that has been used since at least Oblivion days but I don't know what i is called. It is the symbol on the cover of the four Skyrim Master Illusion books that you have to go find in Winterhold. It was also used on the cover of Origin of the Mages Guild on the Oblivion Book Jackets mod. I had managed to cut and paste parts of it to make a cover for the Requiem mod but I need the full image now to use in Book Covers Skyrim as there are minor errors in that version that I pasted together. http://www.dcoffey.co.uk/images/requiem/REQ_OriginMages.jpg If one of you could point me to a clean version of that symbol I would be very grateful. Daniel.
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Can I call two BSAs from one ESP?
DanielCoffey replied to DanielCoffey's topic in Skyrim's Skyrim LE
Yes, I am aware of the "empty" ESP ability to load a BSA but one reason for wanting multiple BSAs from one ESP is to reduce the number of ESPs in the load order as there is a limit that heavy modders are hitting frequently. -
Can I call two BSAs from one ESP?
DanielCoffey replied to DanielCoffey's topic in Skyrim's Skyrim LE
Sadly no. It appears that Skyrim references BSAs from the parent ESP by exact name only now. I tried MyMod .esp, MyMod .bsa and MyMod - Textures.bsa and while the space character was respected, the textures were not loaded. I then tried MyMod.esp, MyMod.bsa and MyMod-Textures.bsa without the spaces and the same occurred. It worked in Oblivion but does not work that way in Skyrim. The ONLY way round it appears to reference the BSAs directly in the .ini file along with the main Skyrim ones and there is a character limit for those strings. It is also not effective for a mod that is not a personal project. -
Can I call two BSAs from one ESP?
DanielCoffey replied to DanielCoffey's topic in Skyrim's Skyrim LE
Editing the Archive section is not really feasible for a Nexus mod. I have been told how the Oblivion Better Cities mod handled it and will be doing some more tests today. They had a space at the end of the filename. Better Cities .esp loaded both Better Cities .bsa and Better Cities - Textures.bsa. I will try first with the space and if that works,, without it. -
I had read somewhere that I can call two BSAs from one ESP in TES games. It seemed that if you had an ESP called blah.esp and multiple BSAs called blah.bsa, blah - textures.bsa and so on that they should all be accessed by the same ESP because the main part of the name matched. When I tried it, I did not get the result I was expecting. I had the following files in my ModOrganizer Mods directory.. Book Covers Skyrim.esp <-- main ESP containing my edits Book Covers Skyrim.bsa <-- meshes and normals Book Covers Skyrim - Textures.bsa <-- texture files When I load the mod I see the meshes in place with the normals affecting them but the textures are purple indicating that the Book Covers Skyrim - Textures.bsa is not being used in in-game. Am I tackling this issue incorrectly or can it not be done in this way? I would prefer to break the mod over several BSAs because I have original and desaturated textures to release. Thanks in advance, Daniel.