-
Posts
47 -
Joined
-
Last visited
Nexus Mods Profile
About theundreaming

Profile Fields
-
Country
United States
-
Currently Playing
Skyrim Creation Kit
-
Favourite Game
Skyrim
Recent Profile Visitors
4439 profile views
theundreaming's Achievements
-
So I am regretfully announcing that this mod is temporarily "Abandoned". I realize I have not updated this thing in quite awhile and most probably have already assumed abandonment... life has just been too hectic for me to continue it and for that I sincerely apologize to anyone who has been waiting for this to be finished :( Everyone is free to take up this project themselves if they wish, otherwise I will try to look back on it sometime in the near future when I can (but with no promises), as much as I would like to finish what I started *sighs*. But you know life is life, what can you do?
-
NEW UPDATE!------------------------------------------------------------+ indicates update/issue fixes- indicates problems still being worked on------------------------------------------------------------Changelog as of: 03/20/2017+ Hood issue fixed (now visible and black texture)+ Adding an 'invisibility' to the wraith form so NPCs should not be able to see or hear you- Invisibility screwed up wraith form (I believe I know what the culprit is, will fix asap) Not Yet Implemented: Will add a chest of nazgul gear near entrance to Dawnguard area SE of Riften(Alternative will be to just craft it - also yet to be tested; fixing invisibility issue first)Upgrade your Ring of Power (4 stages): 1st Stage - the default ring you can find/craft (+40% One-Handed; +100 Magicka) 2nd Stage(tempered with Filled Black Soul Gem, 2x Void Salts) (+60% One-Handed, +150 Magicka, +50% Magicka Regen) 3rd Stage(tempered with 2 Filled Black Soul Gems, 2x Void Salts) +80% One-Handed, +200 Magicka, +100% Magicka Regen, Gain "Slow-Time" effect while in wraith form: 15 seconds) 4th Stage(tempered with 2 filled black soul gems, 2x void salts, daedra heart) +100%, +250 Magicka, +150% Magicka Regen, Gain "Slow-Time" effect while in wraith form: 30 seconds) NOTE: tempering ingredient may change..
-
Nevermind. After deleting my previous edits, and re-creating the GreybeardHatKhaAA to NazgulHatKhaAA (with the appropriate mesh paths again), and re-created the Nazgul Hood attaching the hatGO with no retextures (as the retextures were taken care of in NazgulHatKhaAA), made playable, it seems to work now... strange. But oh well lol
-
I'm trying to re-create the Lord of the Rings: Nazgul Beta mod as I tried to continue it before and people were having lots of issues (especially the retextured greybeard hood was still showing up grey for them but black for me O.o) Anyways, in this remake I've managed to fix a lot of the issues save for one.. The head disappears. * I have set the GreybeardKhaAA (armor addon) to include the new filepath and meshes, applied the black re-texture to them both. * Then I have went to the GrebeardHood and copied it to a new item (NazgulHood), and added the HEAD slot to it (because that's how it was in the Nazgul Beta mod and it worked fine there. Try playing it in game, the model still looks like default greybeard hood, and putting it on makes head invisible entirely. So not quite sure what I'm missing here and hoping for a fresh pair of minds to help if they can. Here's some screenshots, although not sure if they help: http://i.imgur.com/id8uHYs.jpg http://i.imgur.com/JD5QyDW.png
-
UPDATE: Delayed. Got most of the issues fixed except for now the greybeard hood(black re-texture) is making the "invisible head" thing going on. Trying to fix that.
-
[LE] Adding Spells to Custom Race
theundreaming replied to PhoenixNicole's topic in Skyrim's Creation Kit and Modders
Not sure if you've figured it out or not but I think I found a solution: 1.) Add the spells you want to the race 2.) Go to a different tab, edit something there (I edited the height by +0.01) 3.) NOW click "OK" 4.) When you open it up, it should have saved -
Okay well good news. It's coming along a lot faster than I originally planned. I could have it done by the end of THIS week. Restoring most of the features listed in the main post (including the armor and some of the powers). For ease of use, I have decided to remove the summoning of the other 8 and modor horses for now. Might be included in a later update or as a separate mod.
-
Kind of curious about this as well. about 2-3 years ago I took an abandoned mod "Nazgul Race Beta" and tried continuing it (people seem to still be having issues) -- So I'm re-working the Nazgul Race from scratch, see if I can fix it and make it more lore friendly than what I originally turned it into :P and was hoping if this really does kick off without a C&D or other problems, I'd love to help where I can. My scripting knowledge is pretty much limited in the C-language and Javascript area, Python isn't my strong-suit, but I could expand my skill set to there if ya need a scripter. Or just work on basic modding (new spells, races, weapons/armor - without the actual modeling part). Can even use my Nazgul race mod in your project if you want (when it's finished) :)
- 10 replies
-
UPDATE: Sorry that I've been away for awhile. Life has kept me busy. This mod is going to be receiving a major overhaul (re-built from gound up). It seems that porting over the old mod has caused people some issues (mostly with the armor, horse, and/or other nazgul).... SO! I've decided to redo this mod. Will start simple I think by creating the race and a few simple abilities to get it started. The armor, the Ring of Power, the other powers (Summon the Eight)etc. will come later. We'll take it a bit slower and make sure things work first. You can expect the first revision by the end of this month (That should give me plenty of time to work on this along side my other projects). 1st Revision Should Include: Nazgul Race (redux) - again no vampire support; so please do not ask. (default health/magicka/stamina regen values) Racial Resistant Perk (50% except by elven, daedric, or draugr weapons)Power (Wraith's Nature): 100% immunity disease/poison + WaterbreathingPower (Wraith Form): All the things listed in the original postStats: Will probably change to be a bit more lore-friendly, TBD.2nd Revision Should Include: I don't have a planned release for this yet Nazgul Armor (-should- hopefully be black instead of Graybeard gray...)Nazgul Weapons (inc. Witch King's sword, mace, etc.)Power (Black Breath)Power (Nazgul Screech)Ring of Power3rd Revision Should Include: I don't have a planned release for this yet The Nine (summons the 8 other nazgul) as allies until killed or unsummoned (using UFO or AFT)
-
Bumping again. Still need help with this. I'm guessing I'm going to have to edit something with NifScope if I'm moving the wings onto the VL skeleton and my guess is that's going to be the most difficult part for me so we could start there. If anyone could help with combining Animated Dragon Wings + Vampire Lord form; or show me the way how to do it myself, that'd be greatly appreciated ^_^ The next step is using the character's original appearance in VL form... no clue where to even start with that.
-
What do you mean? The way I have it setup, it's only on my customrace, so of course it won't work for NPCs :P
-
Okay so I fixed this. Created a magical effect, Value Modifier, Constant Effect, Self, Attribute 1: Damage Resist, FLAGS: Recovery, FX Resist, No Dur, No Magnitude, No Area. PERK TO APPLY: The DamageResistance perk I created. In Conditions not sure if necessary but it worked last time I tried this so I kept it in: GetIsRace: CustomRace OR GetIsRace CustomRaceVampire OR HasKeyword "Vampire". >Added effect to a ability/spell and added it onto the custom race. That seemed to have worked, it shows up in Active Effects, and the damage is reduced. So.... all is well now :D So yeah fiddling around in CK a bit longer revealed the answer to myself lol. Sorry.
-
I currently have a perk that's supposed to ignore 15% of all damage that's not: "DaedricArtifact", weapon material: daedric, weapon material: silver, or any specific weapon on a weaponlist. Now, testing with a common draugr I've had damage taken anywhere from 11-21 so far normally that makes me stagger and damages my stamina (probably from Duel - Combat mod), but with the perk active as in in the Entry it has Perk Owner conditions: *Subject HasKeyword "KW_Scion" == 1 OR *Subject HasKeyword "vampire" == 1 OR Scion is the custom race in question, anyways. With this as it is, the draugr will do.. ONLY 14 points of damage with each swing, my character is not staggered, nor does she take any stamina loss.... So I'm confused. I followed the exact perk that dragon's have that reduces 50% of incoming damage from everyone except the dragonborn. (except I don't have that attacker tab looking for a playerkeyword. But when I try to move those conditions over to the main perk window instead of the entry window, the perk doesn't work, whether I have Subject or Player. Priority is set to 50. So don't know if that's what's causing it or not (even though the dragon resistance perk has priority set to 100?) Any help or ideas here would be appreciated <3 --------------------------------- -The Undreaming "Unraveling your dreams, and making them reality"
-
At the moment, no. The Nazgul have a special perk that ignores the % of physical attacks, and that perk references a weapon list that has weapons listed from Dawnguard and Dragonborn. I'll admit I should have started with the base vanilla skyrim and have the perk only relate to regular weapon lists, but it was my assumption that majority of users at least have the legendary edition by now :( So I apologize for that. There is no current plans to re-create the module to exclude this list, but if the demand is great enough for it, I will.
-
Just a wee bump-a-roony for this :P