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Everything posted by g324
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SSE Dragonbone/scale Spell Knight retexture?
g324 replied to GothiOdal's topic in Skyrim's Mod Ideas
What kind of problems are you running into? -
SSE Request to make a Explorer Armor set out of NordWarUA's Iron Armor
g324 replied to FestiveDemon's topic in Skyrim's Mod Ideas
What kind of pieces from the leather/Thieves guild armor are you thinking? -
So I've made some armor mods for Fallout 4 in the past and I feel like I have a decent grip on making one for Skyrim SE, but there's one thing that bugs me. I know that the _0.nif and the _1.nif are for the weight sliders, but I don't know where to implement the _0.nif since the armor addons only use the _1.nif For some reason, Creation Kit always crashes on my computer, so I'm limited to SSEEdit only.
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Can you do both 1 & 2? Btw, the pants in The Merc pack look a bit bulky, I mean all of the pants. I don't like it. One more thing, is there any chance you could repair the vanilla grey shirt & combat boots? If you looks carefully at the shoulder, there are like threads coming out which makes it look untidy. Use this mod: https://www.nexusmod...lout4/mods/3907 I was actually talking about this one: https://www.nexusmods.com/fallout4/mods/26426 Some basic retexturing to get a blue shirt and tan pants then lose the scarf and it's done. I don't know if I could do the first one. The only thing I could think of to use as a base is the leather jacket from the Merc pack.
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I'm thinking I'd like to overhaul raider armor and outfits. Here's my reasoning. So raiders are just people who are willing to hurt and rob innocent people so they can survive. There's really no reason for them to dress half-naked in a cold location like boston or wear scrap metal armor when they could almost certainly kill random travelers for better gear, more reasonable gear. I'd still include the vanilla raider armor and clothing, but limit it to a subsection of "junkie" raiders who sell all their loot for chems (they'd have basic raider gear, no caps, but lots of chems). This could also be used for a Sim Settlements Conqueror Faction, but that's not my main goal. Anyway, I'm looking for any suggestions on improvement and/or inspiration for new armors.
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I made something similar to the second one a while back, but it could be pretty easily modified to fit your tastes.
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I'll try that. I hadn't considered that it might be attached to the shoulder. Thank you!
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The left arm in this mashup keeps spiking near the wrist and I can't figure out why its happening. I have an alternate mesh that doesn't have that particular part so I know that its the culprit, but even after leading the regular mesh back in (DLC04\Armor\Disciples\DLC04_Armor_Disciples_Light02_ArmLeft_M.nif) and re-molding it to look the way I want it to, it still spikes. Is there any way to fix this? The bone weights are opposite and identical to those of the right arm and shaping I do is limited to the shoulder part.
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I'm making some armor mashups to give the main factions in Frost a bit more individual character and I'm looking for both suggestions on what each factions armor should look like and anyone who might be able to help me get them into leveled lists so they can be acquired in an immersive way. In particular, I want to focus on the Alliance, Federation, Maldenmen, and maybe the US Army Remnants. Also, forgive me if I've posted this in the wrong thread. I thought it might go in mod requests but since I'm not asking anyone to make a mod for me, I figured it might fit in here. EDIT: Potential Armors can be found on my nexus page.
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Would anyone be interested in making some animations for the Satojomov Armory mod? I'm really interested in the semi-automatic hunting rifle receiver.
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Super Mutant Goggles for Fallout 4 + a custom Uniform
g324 replied to Godzilla022's topic in Fallout 4's Mod Ideas
Railroad Uniform adds a jacket, harness, and scarf kinda like the second uniform in the picture. -
F4SE stands for Fallout 4 Script Extender and it doesn't do much by itself. It just allows modders to do more stuff with the scripts. It's safe to use and only require an update when fallout gets an update. There's also script extenders for FNV, FO3,, both versions of Skyrim, and probably a few others.
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I don't know if this has already been requested, but I would love to be able to use the skill system from the previous fallout games with the perks from Horizon. EDIT: I have tried and I'm continuing to try and do it myself, but I'm quickly figuring out that its over my head.
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I can try as part of a full outfit, but no promises.
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I don't know if it's just me, but it's always seemed like there was something about the handmade rifle that wasn't quite right. I've always figured it was the size or the size ratios of something, but I don't know. JUst wanted to see if anyone else had noticed it too.
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I tried that a bit earlier, but it didn't seem to work outside of nifskope and OutfitStudio.
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I've been working on a mashup using the combat armor torso and either the chain or the spiked armor (not sure which) and I've removed the textures for the pouches and chains respectively from the diffuse maps, but for some reason they still show up in game. Has anyone else had this problem and if so, how did you fix it? They don't show up in nifskope or outfit studio when I'm looking at the mesh, only when i try to load it in-game.
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I've been trying with little success to retexture FX0x01 AK74M to look like the Kalash from Metro Redux. Is there anyone else out there who'd be willing to do it?
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I've never been able to get CC to work on my computer so I'm looking for someone who is willing and able to convert my 12.7 Survivalist mod for release on XBox One. If you're interested, just contact me.
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For the life of me I cannot figure out where to find the bgsm associated with any of Cait's armor, but her bandolier in particular. I've tried browsing the .ba2 files and checking the mesh in nifskope to see if it was listed, but I came up with nothing from either. Anyone have any idea either of where or how to find it?
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I really love the aesthetic of the Fereldan Captain Longsword but its too weak to use late game. Is there anyone out there who can either make a masterwork version that you cna buy or craft to make it more suitable for late-game? My preference for the replaced schematic would be the arming sword but I'll take whatever I can get.
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Most of the inspiration I have is from the images of the gun and from the NV mod. I've considered just editing the values for the G67 to use 5.56 with equivalent damage values and retextureing the wood furniture or trying to make some new pieces for the M1 carbine or the M1 garand because of the similar build (just for my own personal use), but I just don't think i'll be satisfied until I can have a real Mini-14 in my game.
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If any talented modders are interested, I would love to see the ruger mini-14 in the wasteland of the commonwealth