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theupstart

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  1. Thanks. I actually found what i was looking for. Its under models. i just double click on listing. IronCuirassAA for example. And then change the models in there. So simple and yet it eluded me. Doh. Either way it's on like Donkey Kong now. To quote the ball head black dude from Predator. I'mma gone have me some fun.
  2. Yeah all the wiki tells us is how to edit properties. Make it faster, stronger.... but I want it to change its appearance completely. Have the .esp call my model instead of an ingame model. I know its possible without the Creation Kit but the word on that process has be a tightly guarded secret it seems. At least when it comes to Armor. yes. I've created the models in .nif and got them to work in the game as replacements. My issue is getting them to function as stand alones. Getting my models to function with a custom .esp withOUT replacing the ingame models. Oh and thanks for the replies and this forum has been very helpful. I'vegone from knowing nothing to using 3dmax blender and nifskope to create whatever I wantin days. Just getting it in the game HOW I want is the problem.
  3. Yeah. I mean I've created the models. And I get how to create a new item in the creation kit. However where do you assign its models. Besides the world model (which is the model that lay on the ground) I don't see how. For example, I created model a. Then create item b. Now I want item b to use model a. Can that be done in the creation kit?
  4. I've searched the forum , even the web and no answers pop out. No tutorials appear either. Could anyone explain to me how to add models to custom items via the creation kit, if its even possible. I can create models witch was a choir to learn and so simple once you get it i can get them in game as replacements but for the life of me i can't seem to find out how to add them as standalone .esp's . Unless I edit someone else's .esp to do so.
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