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Haddock81

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Everything posted by Haddock81

  1. Hi, I've read that there will be no creation kit, so do you think it will still be possible to make bigger changes to the game, like improving the combat and adding additional content, or quests and places?
  2. I was obviously talking about the people that don't like the design and when they criticise the same things like me, then I take the liberty to say "us" or "we". Argue the point, if you have a problem with my feedback. Read the feedback and you will see that these people mostly have a problem with the readability and I don't see your problem with the criticism. It's not that our world will come down, but we spend a lot of time on this site when we're modding our games and it would be nice if the design would be easier on the eyes. Good for you if you like it.
  3. If so many people don't like the new design, then there's probably a good reason. I think nobody has a problem with a new design, but it is harder to read and navigate, so it's basically a "downgrade" and to say "just adept" is BS. Take the feedback, rework the design and most of us will be happy with a new page.
  4. Sorry, but it's not only a question of adjustment. Take a look at the old download/file section and the new one. It was way more structured and easier to read and navigate. And it is not like switching from cassette to cd. It's a design change.
  5. I see it the same way. It's not like I didn't tried it, but especially the download section has become a big blob. It was way more user friendly before.
  6. Please leave the old design optional. It's not like I don't like a new design, but it's harder to read. The file area for the downloads looks much more messy and it's harder to filter the information out. :down:
  7. I can't switch to the old design anymore. Is there a trick or is it gone? I hate the new design. It's harder to read imo. Please make it optional, if possible.
  8. Hello, I've got a problem, when I try to import a model to BodySlide. In Maya everything looks fine, but when I try to import it to BodySlide, the position and the size of the model are off. I exported it in centimeters and my model body, that I exported it with, is in the right position and has the right size. For the model I used the rotate shade 90 and the move shade -120 settings. As you can see in the screenshot, the angle and the size are messed up. Does anyone have an idea what could be the problem? http://up.picr.de/24608501na.jpg http://up.picr.de/24608502ww.jpg
  9. Okay, I have setup the programs and imported the welding goggles, as a base to start from. So I start to create my first own model. I think so far everything looks good!? :laugh: http://up.picr.de/24573768mn.jpg http://up.picr.de/24573770nk.jpg
  10. I am learning to create my first own model and I am watching this tutorial series by brain poof: It is a step by step tutorial on how to setup the programs and create a piece of clothing. So far it was a big help, so maybe something for your collection.
  11. I like the "old west", or WW2 Weapons. I think they fit the games style. I weapon I would like to see, is the "Winchester Model 1897" Shotgun. It would be also a good weapon to modify, trench grade, bayonett, slam fire receiver, etc.
  12. If you could take the time, to make something like that, it would be a big help. Otherwise I could try to make something like this myself, but I would need to buy a program and learn it from the start. What program do you use, or would you recommend? Is it possible to extract models like the welding goggles from the game and use them as a base model for the nvg? The last time a messed around with 3d models, was with oxygen2, so my knowledge is very limited. :wink: P.S. I just saw that you did the G67 Battle Rifle. Nice work, my favortie rifle, when things get hairy.
  13. Yes, you are right, maybe it would be easier to just add a key to toggle it on and off and keep the visible frame on the screen, as long as you have it on. I just found a picture of the NVG from Fallout 3. That looks nice. I had something like that in mind, maybe a bit longer. http://vignette1.wikia.nocookie.net/fallout/images/f/fc/FO3NVGhatm.png Can I port models from Fallout 3 to 4, or is this not allowed?
  14. I like the look of that device, but i thought of a model that can be flipped up. http://www.opticscentral.com.au/media/catalog/product/y/u/yukon_tracker_nvg_1x24_night_vision_goggles.jpg I thought of making 2 model positions and connect them to a toogle key, so it would switch to the upper position, when you turn it off. Maybe an animation at a later time, but that is something I would do at last. With a source model, I should be able to do this on my own, but it is the creative part, that isn't really my cup of tea. The straps on the head should be thin to avoid clipping with headgear. The model I have in mind, should look clunky, or maybe quadratic and not that well formed like in my picture. I don't really know, how to put this in words. :blush: It should have that "old tech", or maybe prototyp look, so it would fit more into the game. Maybe just a box with optics and some buttons, or a toogle wheel. I would appreciate it, if you would back my project with a nice model, but I understand of course, that your own projects have priority.
  15. Hi, I am working on a night vision mod and I thought I start a discussion/WIP Thread for the mod. I want to create a first gen night vision device, that doesn't let you see for miles and just gives you a slight advantage by amplifying the lights from the moon, stars, or other light sources. In very dark places you would still have to use a flashlight, or your pip boy. So far I released a craftable version that uses the welding goggles model http://www.nexusmods.com/fallout4/mods/9799/? My future plans are: - Better model (I use the welding goggles at this time) - Some kind of frame effect on the screen - Distortion or scan line effects - Some NVG's hidden at lore friendly locations (maybe selfmade locations and a quest) - Toggle Key - Maybe add different colors, if requested. I like the green. - Maybe a nice animation, were you can flip it up and down. I started to watch videos on how some things are done in Skyrim, so I can start with the work, when the Creation Kit comes out, but I am still new to modding in Bethesda Games, so any advice would be highly appreciated. If you have any links to tutorials, suggestions, requests, please let me know. I am looking especially for advice on the frame for the screen and the distortion effects. I already watched some videos about animations, but I think I will do this at last. I will try to make a nice 3d model, but that was never my strong side, so if you are a talented 3d, or 2d artist and you would like to help, please let me know. I am thinking on making a device that looks kind of bulky and can be flipped up or down and fit under the normal headgear, like helmets, or caps. So the work begins :blush:
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