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Kanori24

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    Fallout 4
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    Uuuuuhhhhhhhhhh........ O.o

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  1. I'm not sure when this started happening, but I've had a few crashes while trying to create new characters or edit existing ones. Suspicious, I used RivaTuner to keep an eye on things while I work on them. Turns out, doing anything to faces causes about a 1000MB jump in RAM usage, each time anything is done. Move cheekbones up, 1000MB increase. You get the idea. It doesn't happen when selecting hairs, or doing anything with body shape. Only the face. I can only suspect it's either LooksMenu or Extended Facial Morphs causing. What I'm having to do for now is watch the RAM usage, save and restart, making few adjustments at a time. The game starts up using about 13GB of RAM, and I've only got 32GB, so that comes pretty quick. Anyone else seen this?
  2. It is so strange and chaotic how some of these links are. Last night, I removed a rug in the kitchen of Sanctuary house, only to find most of the grass objects (not terrain texture generated grass) had gone with it. Reloaded that save and repeated a few times to confirm this. @LarannKiar So about the keyword thing... do you mean via console command or in the CK? @subaverage Ah yes I do use Place Everywhere's fine movements, and even SAM's positioning for more precise placement for when things like floor pieces don't properly snap together. You're right, when I do so, only the targeted object moves. But the issue remains if I decide to scrap or store that object, other random things go with it, even if PE's 'Store Clamped Objects disabled' is disabled
  3. Know how you can set something on a rug, and when you move the rug, it'll also move what you set on it? The object on the rug will be moved to the workshop inventory if you scrap or store the rug, too. Yeah, I need that to go away I don't know what's going on, but things are getting randomly linked together, and I have no idea when or how it happens. Important objects are often being moved or even scrapped when I scrap or store something totally unrelated, on the other side of town. For example, I scrap a light in the first blue house from the bridge in Sanctuary, and it took the power armor from my house with it . Sometimes I can tell when it happens, sometimes I can't. But it's really wrecking some of my builds, causing me to have to reload earlier saves and do things all over again. So, can that be disabled globally? I really don't need it.
  4. So I wanted to build a little getaway near the Boston Mayoral's Shelter. I forget the exact coordinate but it's very near the map border (see included imaged). There's a little shack on the hill against the rock, with a small pond down the hill. I want to be able to build in a good bit of the area, including around the pond. I don't really want it to be a full settlement in the sense that people show up and there are resources to maintain. I just want to build a little place to come chill and do some screen archery. There is a world encounter nearby that may need to be removed so I don't get plagued with Super Mutant spawns, if that can be done without negative side effects. I tried my best to do this myself, but the CK is relentlessly crashing whenever I try to open the cell to add the location to it. I've tried everything google has to offer to remedy/subvert the crashing, but it's no use. So if anyone wants to donate the time and effort to do this for me, I'd be most gracious XD
  5. I'm not sure when this happened. I just went to play today and noticed some anomalies at Taffington Boathouse, so I checked the load order. Sure enough, it's way out of whack from when I checked it last. I had about 7 custom rules applied and none of them are working because... Let's say I need plugin C to load very last in the load order, and plugin B currently sits very last, so I create a rule to load C after B. Yeah, it'll do that, but it also moved B way up in the order, so C is still far from last, and the order has changed so much that now a different plugin sits where B was. What the heck? I haven't any settings or anything in Vortex in ages. Everything was stable until this happened. Update issues maybe?
  6. Per the Kanori norm, I found the culprit immediately after posting this. It was VtawKitanaN.esp. In FO4Edit, I removed all the OMODs and that solved it. I swear I have a superpower to fix all of my own problems, I just have to ask someone else first before I discover what's wrong XD
  7. So last night I was going through a bunch of Vtaw clothing, using Screen Archer Menu's Inventory function to quickly equip different clothing and check out the material swaps. Well, at some point while I was going through Vtaw Wardbobe 9's Dark Nurse clothing pieces, I noticed the Material Swap list was suddenly displaying not just the swaps available for the piece of clothing being targeted, but it seemed to be loading ALL material swaps for EVERY clothing piece, all at once. Even for pieces that never had any swaps before. So if I get an outfit piece and go to Material Swap, I'll see several entries for Base and everything else instead of just what is available for the piece I'm working with. It happened in the middle of gameplay, and it also happens if I just go to an armor workbench. It's not a save issue, either, since it's affected saves that haven't been loaded in weeks. Mind you, Material Swaps still works, it's just that there are now way too many to sort through. If there are 10 entries for Leather in the list, I have to try each one till the outfit changes. I've already investigated load order issues, there are no conflicts for Object Mod or Material Swaps across all the vtaw plugins. Any ideas what the heck is going on? XD
  8. Alright. I apologize for not seeing these responses in a timely manner. I wasn't aware that the forum uses separate notifications from the main site (where mods are discovered and downloaded) Just to clarify what I meant about Preston pointing his musket at me. It happens when I talk to him... not just him, tho. It's pretty much any NPC. They'll draw their weapon and go into their aiming animation. It's totally harmless, just annoying lol So I don't really use any overhaul mods... yet. The vast majority of my load order is just content stuff. Lots of Vtaw clothing, a few weapons, retextures, etc. I don't have anything that's 'supposed to' change NPC factions, etc, but I'll load everything in xEdit and have a look.
  9. So I've been modding Beth games for a while. Oblivion, Skyrim, and FO4. It seems I can add 'broken AI' to the other two certainties of life. I follow good practices like never removed plugins during a playthrough and reading up on mods to make sure no one is reporting any game breaking issues. But most importantly, I've never really used any AI-changing mods. I was really late getting to FO4 (like a year and a half ago lol) and I played a vanilla playthrough with ONLY the unofficial patch installed at first. Seemed to work great. No real problems. But nowadays... I'm on my second mod build being as careful as I can, and... Preston always pulls his gun on me when I talk to him, companions can't be told to move from one side of an open room to another, claiming they can't reach the spot. Raiders get stuck running up against a wall while in combat. And that's only IF they notice me walking right in front of them. NPCs walk away/don't face me in conversation. I very often see NPCs get stuck, unable to decide which direction to go in. OH, and traders/supply line NPCS and their Brahmin are NEVER together! They always get permanently split up, probably because the Brahmin got stuck walking into a tree and couldn't figure out how to go around it. I don't really have all that many actual game bugs, glitches or crashes. The game seems to work well. It's always the AI that goes south and eventually I find myself calling up the console way too frequently to correct some stupid NPC movement or whatever. So what's the deal? Is broken/incompitent/goofy/glitchy AI just a by-product of this modding thing that everybody has to deal with, or does my being careful need to be upgraded to being even more careful?
  10. Thanks Karna. That mod has been on my radar for a while, but I've never felt I needed it. I had been using Jet to get the jump on them, but you're right... Bullet Time may be the best solution. I'll go download it now and give it a shot
  11. Working on my first melee/unarmed build, and it happens all to common: Sprint at an unsuspecting raider to take them down, and before I can blink, he's went from standing having a smoke, to opening fire and crippling both of my arms. Doc Holliday's got nothin' on these raiders. I have mods to reduce their accuracy, but they're 2-frame draw to fire is easily the next most annoying problem I face with this build. Anything out there to bring their draw speed and ready to fire down to at least player character level? Thanks
  12. A little backstory... everything looked fine until I tried to pack all of my loose landscape textures into a ba2 this morning. I backed up the ENTIRE textures folder first. My ba2 idea didn't work for whatever reason, so I deleted the ba2 and restored the loose folder. Now... well... vines and a couple of other flora are kind purple, but not like they're missing the texture entirely. You can see the detail, the whole thing is just shaded purple. WTF is going on?
  13. So I was just trying to edit the Metal Helmet so it doesn't clip through one of my characters' hair. I loaded it into OS, along with the model for the hair, edited it to satisfaction, deleted hair model and exported it to meshes/armor/metal/FHelmet.nif But when I equip the helmet in game, it's still clipping into the hair. I went back into OS and set it to a ridiculous large scale (400% lol) but it's still the default size in game. I'm like 99% sure I'm editing the correct model file after confirming its ID in the Creation Kit. Is there something hidden in the nif file that tells it to keep its default shape or something? Thanks for any advice!
  14. So the drive I had Vortex installed to died this morning. I went and got a new drive, but when I went to install Vortex onto it, first it says it can't close Vortex (what? I'm trying to INSTALL IT), then apparently tries to run the uninstaller, which is gone with everything else that was on that drive. (E:\ is the dead drive) Trying to 'uninstall' it from Win10's apps list gives the same error about not being able to find Uninstall Vortex.exe, and the mighty Revo Uninstaller (free version, haven't needed it enough to buy it yet) gives a similar error. What else should I try?
  15. So I've been playing as a raider who set up in the Red Rocket near sanctuary. At level 16, went out to hunt for resources. Upon returning I found there was no power. It wasn't just one generator that was down... it was both. Went to repair them and found I was suddenly missing hundreds of steel, copper, ceramic, no telling what else. I loaded a save game just before I left to go hunting, and all those resources were there. Settlement bug, or did my raider get raided? O.o
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