Nice arguments there. But even before thinking about contextual sex you should explore the relations between player and npcs so that there is a an actual interest for their story, personalities, background, etc, like the witcher series or the bioware games are doing. After all, your followers, companions, or whoever else, have barely no background, personality or interests. Like Lydia for exepemple who is just there to serve you.... and that's it, and I was actuaclly interested to know exactly what where her opinions, how did she got where she was, or how she felt facing quite BIG threaths to her personal life having no say in the matter.... in a way she felt like a slave forever bound to her unpaid duties, and that's just wrong. But there was also Uthgerd who seemed deeper having anger issues and ressentment towards the companniones, but do we hear a single word when we enter said group, or when we find out their secret, or when she finds out who you are and your importance, or any other big event? No, no she doesnt say anything, there is no lines, no dialogue ... nothing besides the initial conversation, leaving her character quite unfulfiling. And of course this are just two examples, there are much more, female, male, follower, shopkeeper, bard, and so many others who feel empty and wasted. There are exceptions of course, the characteres from main quests and some (some) jarls seemed quite deep and well made. One could say that the game is ruled by the "quantity better than quality" rule, which is fine in itself but I guess bioware games made me expect too much out of character development and the way we interact with said characters. Not that those games perfected the mechanism, there is still much to improve in character interaction in games, so if anyone is interested to give it a go, please say so since this ideia seems quite good. And sorry about grammar errors, english is not my first language.