My interest in Creatures was just some variety and of course something suiting to the region. I am a firm believer of maintaining a rational Universe. @@KALVA: The Pinguins seem fun if say their "ping" were high pitch and deafening. (maybe the screen fuzzes out like eating bad ingredients) Rotten little jerks sure would make it tough to kill those darn arching skeletons then! I like that they're evasive and not aggressive. *motivated to sketch some Pingguins* I am super happy with this thread! Seems like there is something to it. Lets review some of the creativity here so far. The wildlife: cats, birds,seaguls,Wild boars, whales, orca, penguins (Zebras and Giraffs? ...hmmm I think they'll need a little Moon-spice; Winterhelm Zebentaurs, and Riften Harrafs. More on that later.) Regional encounters. East North South and West areas defining encounters. Caravans transporting exotic beasties (perhaps from Morrowind. ^.^ ) Still need some lurking amorphous Blobs crawling the roofs of caves somewhere. In conversation we mentioned maybe a band of Gobblin Raiders or Sappers as an encounter too. Another Idea I had were seasonal encounters/quests: Terralventhe's Caravan quest in The last seed, But say Goblins looking for food attacking freindly remote camps in the spring? There sure are some neat story Ideas here. Especially concerning Zebentaurs and Harrafs. My initial concept for Zebentaurs are Black and white war horse sized Centaurs Working in threes (all female) Hunting animals, and often harassing giants (touch and go style): They would drop always the same book (zebra chants) a mix of ingredients ( depending on the creature-difficulty; ingredients to make a decent potion ) sticks (Branches they've fashioned into spears, they animate like swords and have 2 damage on pick up and work as two handed weapon for the player) Harrafs are; in my mind, a distant relation to the stiltstrider, smaller and more Giraffe sized - They tend to graze on coniferous Cones and Berries using a stalky but long tentecal like mouths to eat from the untouched tops of the trees. They are highly protective of the young (ratio of male to female adults say is 60/40) The females are highly aggressive if you are near the young, they'll kick you right in the jaw. Real mean suckers - the adults drop teeth (little value) yet the young drop some valuable skin meat for say a high end armour. If you are a programmer then pick the most compelling creature and make a mod! If none of us are programmers; at least we have an inspiring thread for a programming someone to come across. It would be fantastic to have some extra creatures, spice or variety to the world. It was what made Morrowind so darn enticing! There were so many cool fantasy town types, and just a variety of wild life. I give a thumbs up to the Celtic-Style woodland creatures - This would make Animal Empathy and Animal control a really fun skill The wood elf stares down a dragon, raising his spell hand and grinning he declares, "Attack! gnaw at him My flying squirrels!"