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TheBatchCode

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  1. Okay so now (after I removed FOOK2 - Main - Ironsights.esp) just using the vanilla Ironsights the aim is still bugged, whereas you're holding the gun right in the air blocking view....some something is wrong with the actual mod...
  2. I recently reinstalled the game, because when I first tried modding it I thought itd be a fun idea to use both FWE and FOOK2 together....wasnt a good idea. But that one aspect worked....I had that gun working with an ADS....I just don't know whats going wrong.
  3. Do you have FOOK2 or FWE installed? I know that FOOK2 hides the radio signals for immersion sake till certain points, but you can also force it in the FOOK2 settings. If not, then I'm not sure, I'd say a nooby thing and check your data files, but I'm 99% sure you've done that.
  4. So, first of all, load order. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMRH_IRONSIGHTS.esmFOOK2 - Main.espFOOK2 - Main - Ironsights.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espGNR Enhanced.espFlora Overhaul.esp Total active plugins: 27Total plugins: 27 Trying to get this darn thing working....but I'm doing a Energy Weapon build.....and surprise surprise the Laser Pistol isn't aiming down....hell in 3rd person the character doesnt even doing the animation....can someone please save me? Everything else works! Just this one.
  5. Alright.... so my fear has happened. Fixed Fallout 3 to work with Windows 7, installed everything necessary for mods to run correctly, added said mods (using NMM....started at Skyrim first so it's hard to change) Ran BOSS and I fixed and removed anything that could possibly be a problem, but still the game crashes as soon as I start it up. *sad panda* Below is the current load order and mods I have installed. I may be doing something simple wrong, I just need a hand. As a noobie, can you guys lend me a hand? GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1CRAFT.esm=1CALIBR.esm=1EVE.esm=1FOOK2 - Main.ESM=1FOOK2 - [DIK] DLC Improvement Kit.ESM=1FO3 Wanderers Edition - Main File.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1Classic Fallout Weapons BETA.esp=1FOOK2 - Main.esp=1FOOK2 - [DIK] DLC Improvement Kit.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1EVE.esp=1EVE Operation Anchorage.esp=1EVE - FWE Master Release.esp=1EVE - FWE Master Release (Follower Enhanced).esp=1EVE Anchorage - FWE DLC Anchorage.esp=1EVE - FWE with WeaponModKits.esp=1Mart's Mutant Mod - FOOK2.esp=1Mart's Mutant Mod - FOOK2 - DIK.esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
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