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maximumuseful

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  1. I ned help to understnd this function fragments which i find in many existing SSE scripts, Found many function declarations like this: Function Fragment_3() [some code] Endfunction for example. But wher all this functions are called?
  2. Moved to this forum Skyrim Special Edition Creation Kit and Modders https://forums.nexusmods.com/index.php?/topic/13125273-papyrus-script-understanding-function-fragments-help-needed/?p=126513453https://forums.nexusmods.com/index.php?/topic/13125273-papyrus-script-understanding-function-fragments-help-needed/?p=126513453
  3. Thanks! Good to know i can install Vortex and other MMs on the computer, it is clear, to use only one modemanager on a particular game.
  4. can i install NMM and Vortex together on my computer ? I want to use NMM for Skyrim and Vortex for eg. Horizon Zero Dawn ? Can i decide if a game is managed by Vortex or not ?
  5. Thank you for the Thank you for your hint with the texture file, and the recommendation for DYNDOLOD, i am curios but also deterred. i did also some checks and found out that am using 90% of my video RAM in that scene (what i did not guess) Can you tell me on thing ? DYNDOLOD cost me a few FPS, do i need less or more video RAM with DYNDOLOD ?
  6. ######## SOLVED ######## SOLVED ######## SOLVED ######## SOLVED The solution was doing what i always do disabling /unstallling related mods. Tthere was an issure with "tamriel reloaded" i think this mod is not more up to date. (It turned out that textures were not propper lloaded also in other areas, and all this issurs were fixed by uninstalling "tamriel reloaded") So i found many more up to date texture mods for Landscape and Environment. ######## SOLVED ######## SOLVED ######## SOLVED ######## SOLVED [ORIGINAL POST] I have generated new LODs with SSELODGen When i view the roof from distance it is Ok. (im using Whiterun HD with red roofs, but it is exactly the same when i use the standard textures) going towards the object in midrange the LOD texture disapears until i am so close the texture will be loaded. I noticed that on other farmhouses around Whiterun. It seems the far away farmhouse will be changed also in form but the texture is not loaded. Is it a parameter in the ini? Or performance issue, which i doubt cos all the other objects are loaded properly. This 4 screenshots were made while moving from distance to the object. LODs settings (not made by me intentionally) fTreesMidLODSwitchDist=9999999.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=999999.0000 fMeshLODLevel1FadeDist=999999.0000 [LOD] fLODFadeOutMultSkyCell=1.0000 fLODFadeOutMultObjects=30.0000 fLODFadeOutMultItems=10.0000 fLODFadeOutMultActors=15.0000 https://i.imgur.com/sn0gRdW.jpg https://i.imgur.com/sn0gRdW.jpg https://i.imgur.com/lxzl6yk.jpg https://i.imgur.com/ApKRfq0.jpg
  7. Are you using SkyrimSE ? If so you must use the latest ENBSeries v0.390 for TES Skyrim SE (using d3d11.dll and d3dcompiler_46e.dll) And on the other hand if using ENB V0.390 you should have SkyrimSE.exe version 1.5.80.0 (right click SkyrimSE.exe - >properties >details ) older ENB won't work with the latest update of SkyrimSE.exe and you should have the latest driver for the grafic card. Further you need the latest ENB settings which are made for ENB binary v0.390 like the latest C. Re-Engaged ENB supporting your actual weather mod. Try to start without SKSE / ENB does not needs the SKSE to start If that above is correct , my suspect will be the virus scanner with auto-containment / HIPS and so on.. (Try to disable it temporary.) This steps are for Skyrim LE similar Maybe my hints will be helpfull.
  8. moved to Skyrim Special Edition Technical Support https://forums.nexusmods.com/index.php?/topic/8041153-lod-texture-disapears-when-in-midrange-advise-needed/
  9. I know this issure with SkyrimSE Re-Engaged V5.0a or higher and in combination with a low framerate less then 10 fps It appeared when i switches form Re-engage ENB V4. .. to V5... Pls let me know your framerate! Guess you want to use this settings only with a high resolution and low fps for screen shoots and not for gaming, If so, there is my workaround: Install the latest ENB for example C. Skyrim Re-Engaged ENB for Vivid V6.3 you can choose the quality, normal, or whatever. Then you must have the old version of SkyrimSE Re-Engaged V4.3.2a (ENB Only) got to the folder 3. Optional DOF Strengths (Install 3rd if want) and copy the enbdepthoffield.fx and enbdepthoffield.fx.ini from this version to your enbseries folder. The background is still flickering if you move, but you will be able to make screenshots with a nice background.
  10. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SOLVED Got the hint from gurleygirl check your Skyrimprefs.ini file and make sure: bSAOEnable=0 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Since playing Skyrim SE it was always an issue with weird shadows on the chest and other body parts. The shadow moves with the camera position. This picture show the frontal view with an unnatural shadow between the breasts, even the light comes frome the left. enb was switches of, the situation with enb is the same, and because of the higher contrast stronger visible. Using the AMD RX480 8GB card, is it a bug related to the graphics card or rather an engine bug? All picutes were made in 5k and a frozen situation "tfc 1" it is the complete same situation on all images. Just with different viewing positions. Here closeup of the situation front view with , when changing the viewing angle up-down the shadow in the center moves and an other shadow right out of the center appears when i move here to the left side of the image the shadow is as it should be Same when i move the camera center left of her. No ugly shadow Here some other screen shoots with the same effect https://staticdelivery.nexusmods.com/images/1704/32268290-1524419694.jpg https://staticdelivery.nexusmods.com/images/1704/32268290-1522621128.jpg https://staticdelivery.nexusmods.com/images/1704/32268290-1521496575.jpg https://staticdelivery.nexusmods.com/images/1704/32268290-1532472619.jpg This example looks Ok to me because the models are near the edge of the image https://staticdelivery.nexusmods.com/images/1704/32268290-1519520664.jpg
  11. You are right, it works in game. I am just curious maybe it could be solved easily
  12. Facegen Data is displayed incorrect need some advise skyrim oldrim Facedata will be shown with the hairs high above the head, after nif optimizitation to SSE the hair is in the right place but twistet and messed up. Does someone made the same expierience?
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