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muppetpuppet

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About muppetpuppet

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    Netherlands
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    skyrim
  • Favourite Game
    Homeworld

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  1. you should be alright with 1.9 beta even.. don't forget to save and load once after installing.. never got around to fixing that.. sorry.
  2. We're using unity3d basic version where'you can get started is free, but for serious devs you'll need the pro edition.. With basic coding skills you should find this the most powerfull piece of kit out there
  3. We're using unity3d Also.. We've been using it for developing serious games for a few years now and its simply the best solution. Especially for mobile games.. Actually some of the screens on the greenlight page are done from unity.http://steamcommunity.com/sharedfiles/filedetails/?id=109049174&searchtext= I can recommend strumfy shader editor for unity as well, its an indispensable tool .
  4. i'm no longer modding, but trying to get an indie game project off the ground,, here's a trailer.. you can help me by rating it on greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=109049174
  5. Hi i'm working ona full fantasy themed casual RTS , I've posted on steam greenlight as a concept. I'm trying to create the same involved creation process I experienced when creating the moonpath to elsweyr.. So creating some buzz is step 1 with the eventual goal off bringing it to kickstarter.. So here I am. this the link http://steamcommunity.com/sharedfiles/filedetails/?id=109049174 Do you think you'll like it, details are a bit sparse but its very early yet.. i'm a serious game developer during the daytime, but would love to do a game just for creating something fun.. Looking forward to seeing my fellow modders feedback.. cheers muppetpuppet
  6. So I asked for some clarification from valve support about why skyrim mods in the workshop aren't sorted on any of the numbers you can publicly see (such as favorites, votes etc etc) If you compare the top 20 , it simply doesn't make sense.. And it seems some mods that where ranked very high where removed by the author to be magically swapped by some fresh new mods shooting up in 1 day to the empty ranking space.. here's the reply: Thank you for contacting Steam Support. Thank you for taking the time to report this issue. We are aware of the problem and are investigating the issue further. That's been a few weeks ago, and the workshop has been broken for at least 2-3 months now.. Am I the only mod author that actually feels a bit miffed that A) my mod is being placed at an improper rankign, and b) valve knows this and hasn't tried to fix this for months.. Okey I'll admit I like having a popular mod and seeing it rise in the rankins, its a buzz. Its not why I did it, but still somehow i'd like a ranking system that's working and transparant, as is the one the nexus.. Just venting here, not trying to illicit a workshop vs nexus debate,, just wondering if i'm the only one that thinks this stinks.. Its like its being kept broken because it would cause a big row if everyone realized it wasn't 100 percent fair
  7. Any ideas if the CK will be updated later to 1.7 as well.
  8. excellent.. that is a great help, its for the sload npc mesh i made for the moonpath,, now its just standing there during the dialogue. so i'm thinking of adding 4 or 5 meshes and using them for all the phonemes,, it doesn't need to be realistic seeing as the sload are just bug old slugs.. so any movement is an upgrade.. sad thing is i'll have to fix it to a facegen wich sux.. was hoping just to morph the entire thing..
  9. Anybody have any clue how to add phoneme morphs to a race, is it a lst of separate meshes . Is it even possible to mod, has it been done for oblivion? Anybody. ,
  10. all custom creatures and armor turn invisble in skyrim when exporting from ck 1.69 they are visible in the editor but not in skyrim.. any clues.. anyone else experience this?
  11. hmm everything still works normally? when you save the mod?
  12. I'm getting a shetload of new errors on esp load in the CK,, lots of kinect errors and such but also entity errors.. Am i the only one experiencing this..?
  13. yes copy the race, its associated armors and armor addons (that define the shape of the character, so an argonian is also an armor with an associated armoraddon) make sure you change the name of your race and then make sure the new armor and armoraddon are also set to this new race (in its properties) then you can change the meshes in the armor addon or addons.. dunno how it works with facegens.. but pretty sure you need to remove them from the race and make a custom armor set.
  14. HI i use max as well, and find blender a complete disaster (sorry) what you need is to add a skin modifier, or easier a skin wrap modifier.. make sure you open the scene of the original horse (imported nif with skeleton to max) then merge your new horse.. now add the skin wrap modifer select the original horse in the modifier and select create skin(make sure assign all vertices (or something like that) is checked.. now your new horse is rigged in the same way as the original horse and you can delete the original horse and export.. I find that to make it work in skyrim i open the original nif in nifskope.. then open another window in nifskope with the new horse.. then i cope the following data from the new to the old using cope and paste over . : nitrishapdata , niskininstance, niskindata, niskinpartition then make sure the bones list in niskindata is identical to the old (just change the num bones and each bone to the nr it needs to be, make sure you look at the bone names, numbers are different per file) also make sure the num uvsets in nitrishapedata is set to 4097 and you use the spell batch update tangent space to make sure the normal maps work.. anyway its a hard process to explain , took me many many tries to understand a good workflow.. This is a good armor tutorial, its basically the same for animals cheers muppetpuppet and good luck
  15. It's in skyrim. Mod moonpath to elsweyr, it's an npc/ quest end boss. He's free to use for any modders, just rip him out of the BSA file, also got a pretty good imga follower mod on skyrimnexus, Clyde the imga follower Enjoy
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