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Xeonerable

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Everything posted by Xeonerable

  1. oh... I mean notepad as in notepad++, I also use it for writing scripts in. I'm pretty sure I did not copy the mesh file path from. All the data looks identical. However, I did notice that the items not showing all have this weird bend manipulation when you turn on havok simulation in the geck. So I'm going to guess wildly and say its some weird thing with havok. I might just scrap these select pieces and try to find others that will display.
  2. I just tried what you suggested on one item and tested it in game and still have the same issue. See the thing is, all those other armors that appear on the shelves, I created the exact same way as the ones that are not showing, which is why I'm confused why those select ones are having issues. I'm not having issues which them being listed in the GECK, they are there and can be moved and edited as normal. What I did was... Place the actual armor item version of the items on the shelves. (the ones the player can actually pick up and then wear.) In the "Static" category of world objects, I just right-clicked and created brand new static objects and named them with similar conventions as the rest of the stuff in my mod is. Copied the mesh file source from the armor items into notepad. Closed down the geck. Opened FNVedit and had it open the mod. Navigated to my newly created static objects that only have editor IDs. I filled out all their data and put their mesh paths in. Closed and saved with FNVedit. Restart the Geck and opened my mod, previewed each of the static items and they were showing as they should, could be dropped into the render window just fine. Replaced each of the armor item with their corresponding new static version. POOF! most of them will display, a select few will not for some reason.I've done this for several things already and haven't had problems. I'm just confused as to why these statics inside of the room-bound will only be visible when outside of the room-bound.
  3. These are items already in the game. I simply just made blank static objects in the geck and then closed it out. Then used FNVedit to put the nif model into those objects. Then placed them as such. These objects in question do not have scripts on them, or scripts that manipulate them. (yet) I have not written them yet since I'm having this issue where the objects aren't being shown in the world properly. They are in their correct spots, and they are inside the room marker. But they don't show properly in-game and will only be visible if you turn collision off and fly outside the marker and look in. It makes no sense to me and I'm not sure why its doing it. I've tried making the room marker huge and seeing if somehow the objects base are outside the marker, but that wasn't the case.
  4. In the Geck I've been making item shelves that have static displays on them that will appear when the items placed in their container meet the amount requirement. (The script for that is actually not active for my issue below, and the objects are not disabled.) However, I've been noticing a slight issue with armor static objects not displaying inside the room marker they are contained in. But when I turn off collision in-game and fly outside of the room marker, the items will be visible and in the right spots. Yet going back into the room marker they disappear again. I've tried adjusting the size of the room marker to further surround it. The object boundaries are not extreme that it goes outside of the marker.... Yet they just won't display when the player is inside the room marker.. Does anyone have any idea why this might be happening? How it looks inside the geck... http://i.imgur.com/EaFRMcr.png http://i.imgur.com/6mqj3X4.png Then this is how it looks in-game... (objects are not on the shelf..) http://i.imgur.com/1X5ovZ8.jpg (hovering above but just inside of the room marker) http://i.imgur.com/w8PWnEl.jpg (then moving just a little to go outside of the room marker... missing items appear?) http://i.imgur.com/g1SXupn.jpg
  5. There seem to be some good intro tutorials for writing scripts for the game at this site: http://www.cipscis.com/fallout/tutorials/ Theres also a script checker on his site too that can point out any problems in scripts, but I don't think its 100% foolproof.
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