I just tried what you suggested on one item and tested it in game and still have the same issue. See the thing is, all those other armors that appear on the shelves, I created the exact same way as the ones that are not showing, which is why I'm confused why those select ones are having issues. I'm not having issues which them being listed in the GECK, they are there and can be moved and edited as normal. What I did was... Place the actual armor item version of the items on the shelves. (the ones the player can actually pick up and then wear.) In the "Static" category of world objects, I just right-clicked and created brand new static objects and named them with similar conventions as the rest of the stuff in my mod is. Copied the mesh file source from the armor items into notepad. Closed down the geck. Opened FNVedit and had it open the mod. Navigated to my newly created static objects that only have editor IDs. I filled out all their data and put their mesh paths in. Closed and saved with FNVedit. Restart the Geck and opened my mod, previewed each of the static items and they were showing as they should, could be dropped into the render window just fine. Replaced each of the armor item with their corresponding new static version. POOF! most of them will display, a select few will not for some reason.I've done this for several things already and haven't had problems. I'm just confused as to why these statics inside of the room-bound will only be visible when outside of the room-bound.