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JuliusM

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  1. One of the many ideas for improving the UI: http://www.thenexusforums.com/index.php?/topic/473377-ui-overhaul-idea-bank/
  2. Kind of sounds like it might be easier to just make a new game from scratch :ohmy: I'm no modder though, so by all means make it happen if you think it could! One question, what will you do about all the fantasy portion? Magic, dragons, daedra, elves, beast races, etc... Basically everything that defines the elder scrolls :unsure: If you can find a way to integrate it well then I love the idea. (Forgive me as I didn't read your entire OP. In my defense, it is very long!)
  3. I love pretty much everything you suggested. I also wondered how they could justify a frost troll being way stronger than a dragon... One thing I would change is the HMS cost per shout. There is no way it should drain your health, that's out of bounds :tongue: but there might be an alternative...
  4. One of my thoughts was to create an "extended HUD" which only displays when a hot key is held (fades on key release, and doesn't pause game). You could demote the compass to that view and then only bring it up once in a while as needed. It's one of the ideas in my UI idea list: http://www.thenexusforums.com/index.php?/topic/473377-ui-overhaul-idea-bank/
  5. OMG! A reply! Thanks :thumbsup: Yeah, sorry about that. I noticed sometimes that after going through pages and pages of posts I would start to just read and stop taking notes... I went over your OP again and added a couple of things (also gave credit on some particular ideas). I had seen your thread before though. I even linked to it in my sources post. Regarding the HMS bars on the skill interface, they are useful when leveling up, but perhaps could be hidden at all other times. My skill interface suggestion is very similar to yours, but includes a right column with all obtained perks.
  6. Here goes one last attempt to get feedback and activity on this thread. Not sure what I'm doing wrong that I get no love :ohdear: I've added more stuff to my list which I think covers all the bases now. The Inventory and Magic menus require the most analysis, and Wakeupbrandon's thread was doing a good job of that. Honestly I can't make up my mind on some of the stuff, so some well developed suggestions would be welcome. If nothing comes of this, perhaps I'll try again on the Bethsoft forums... [EDIT] Maybe it's my thread title. I just read it again and it's stupid! Too bad I can't change it...
  7. Just wanted to mention that I've worked my way through the largest UI discussion threads and learned a lot along the way. For one, I'm realizing how hard it is to please everyone (or even a significant proportion). Preferences such as list or grid inventory views divide the player community quite a bit. That said, there are many things that are generally agreed upon and hopefully some of the biggest controversies can still be incorporated as options. On another note, not sure why I'm getting almost no activity on here. These other threads seem to get loads of attention, but I seem to be doing something wrong... Oh well, I'll keep puttering on my list of ideas.
  8. I agree! I pretty much love that mock-up. Even so, my philosophy is that anything can be improved, so until one of these is actually going to be coded, we might as well continue optimizing. I've included several ideas from this graphic into my summary, and I would definitely like to work with Wakeupbrandon on some final shots to give the coders. The aesthetic he created is pretty unbeatable. In particular, I have a pretty clear image of what I think the Skills interface should look like. I think I've incorporated all the important aspects while retaining the constellations and general feel of the page. It's drawn in English in the skills section. If I missed anything please let me know. FYI: I've added several updates to the OP summary. Check em out!
  9. Thanks for the input mrmysery. My strategy is to develop the concepts for each of these interfaces before doing any actual mock-ups since it's hard to know right off the bat what really should be included. I feel that this is the most productive way to advance a mod like this. For example, it would be good to have weight and value listed for each item with the ability to sort by those columns. Adding a paper doll is also a popular demand.
  10. OP has been revamped to be more useful as a collection of UI upgrade ideas. Several of the modders currently working on how to mess with the UI code have indicated it would be useful to have a resource of uprade ideas in one place so they can more easily implement the changes people want. Well, here it is! (or will be)
  11. Athela, I did realize just recently that there are already hot keys, but as good as that is it really doesn't change much; the system still needs much improvement. I'll definitely be using the current hot keys in the meantime though :-) Bluejay, Thank you! I knew there must be something already going on out there, just couldn't find it myself. Perhaps I didn't look hard enough... That thread also linked to this one: http://forums.bethsoft.com/index.php?/topic/1267229-modding-the-gui/ Clearly modders are already hard at work coming up with improved UIs. I may try and gather all the best ideas and put them here as a sort of summary of wants and needs which could be useful for said modders. I guess I've got some research to do :-p
  12. I don't think Oblivion's was great either. Instead how about something with the best parts of each and better than both? I'm trying to gather ideas for a UI overhaul here: http://www.thenexusforums.com/index.php?/topic/473377-ui-overhaul-idea-bank/ Not much activity yet... care to change that?
  13. http://www.thenexusforums.com/index.php?/topic/473377-ui-overhaul-idea-bank/ Would love for you to add this to my UI overhaul brainstorming thread. Trying to source ideas :-p
  14. You're not alone: http://www.thenexusforums.com/index.php?/topic/472902-equipment-sets/ http://www.thenexusforums.com/index.php?/topic/473377-ui-overhaul-idea-bank/
  15. I actually came up with this same idea myself with some slight differences. It's one of the things I listed on my UI overhaul mod request brainstorming thread: http://www.thenexusforums.com/index.php?/topic/473377-ui-overhaul-idea-bank/ (feel free to contribute) I suppose more than one set of 10 (or 8?) quick keys would be handy, but I like the thought of mixing items in one favorite (e.g. equipping a weapon, a spell, and a piece of armor, as well as drinking a potion and arming a shout in one quick key)
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