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SanneARBY

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About SanneARBY

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  1. Holy crap this is exactly what I needed! I will take a look next week after my holiday, I'm planning on starting my new house mod then. It looks super promising, I wouldn't have thought of solving it like this, thank you so much in advance! Can't wait to test this and then play around with it! It's possible the isHadvarWritingLedger didn't work because somehow in the keyword it is inherently linked to Hadvar? I'm not wizard though so who knows :D PS: love the brief flash of a thong on your character LOL and the budgies in the background sound adorable!
  2. Ahh that does make sense. So last resort would be to use scripting I imagine? In any case, thanks for the insightful response thus far! If you ever make that modder's resource I'll probably be the first to download it ;)
  3. I'm currently navmeshing my mod, decided to let it be for now, but I'll take a look at that once I'm done! You suggest I make a collision marker, linked ref that to the sit marker, and then what? Could you make a step by step maybe? I'm autistic so struggling a bit to figure out the exact details of how I'd do it :D
  4. Would've been amazing had it worked, but it didn't :( do I need to add a triggerbox or anything of the sort maybe? I changed the ID and added a name (sit down), that didn't work. I then unticked isMarker and changed the keyword to PlayerKeyword, but none of those changes made it work either D: The "E to sit down" just doesn't show up no matter what I do
  5. Preferably without scripts, but I'm not opposed to it! Trying to figure out how I can possibly get the player to press E on a model of a cushion and then use the SitCrossLegged furniture marker (the same one Khajiit use at their tents) Closest I got was getting forced into 3rd person perspective on the marker whose model AND marker model had been replaced by the cushion :/ I'm truly stumped. Anybody have any ideas? In general it would be wonderful to have an idea on how I can get the player to use furniture markers or idle markers (e.g. they hover over the empty space and the prompt to xyz pops up), but right now most pressing is the cross legged sitting :(
  6. I have both Hermit Mountain Cottage and Enhanced Landscapes installed, and I would reaaaally like to keep using both mods if possible. Essentially I feel like this patch should be easy to make for anybody with some CK knowledge, but please correct me if I'm wrong. With these mods installed there is a general conflict in cell [16, 13], where cliff faces and rocks from Enhanced Landscapes completely prevent you from doing anything to build the cottage. It essentially makes the whole mod unusable and I have no idea how to remove those rocks. TLDR: patch that removes the rocks/cliffs added by Enhanced Landscapes in cell [16, 13] that prevent the cottage from being built and used Thank you so much in advance! EDIT: I created my own patch, find it here
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