I was wondering if it would be possible to replicate more or less the Fallout 4 functionality of disarming the chime alarms that are present in nearly all Skyrim dungeons. It would massively add to immersion, especially for stealth / thieves players. It would also be functional because right now, followers can trigger them even if you passed them with ease. A similar thing for pressure plates and other traps that reactivate (spike doors) would be great too. Ideally, it should be based on Lockpicking (to succeed without triggering the sound and detection of hostile or neutral NPC's) and/or Stealth (to vary the base difficulty).