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This is probably a stupid question, but better safe than sorry. As I do not have Iceborne, should I be using Iceborne-compatible mods or their older version? AKA, did the iceborne DLC/patch also change the base game such that post-iceborne is less of a requirement for the DLC but rather that the game itself was changed post-release and now this is the version that should be used regardless. EDIT : Upon testing, post-Iceborne mods seem to be working fine, so I guess that about answers it.
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Like the title says, if I use any AP, it will instantly regen to max after a second. I've managed to dig out where it started happening, though I can't tell why it happened. I have 2 saves, 5 minutes apart, one with the bug, one without. One's just before meeting (and killing) Skinny Melone and his crew, the other just after sending Nick on his way home after exiting the Vault. I didn't level, I didn't spend a perk. I tried removing all my gear. I tried leaving Survival mode. I didn't add a mod, I've tried disabling all my mods, not that that proves this wasn't caused by one but at least it persists without one (also, there does seem to be a trigger, whatever that trigger is). I've tried recreating the bug: I hadn't used much drugs (Jet especially) before that fight so I tried popping a few to no avail. I've tried to see if this was the VAFS redux mod messing up with Jet but upon trying again the mod doesn't let me use Jet while in VAFS or vice-versa so guess not. Honestly, those saves are so long ago that I'd rather quit my playthrough than keep going (overly dramatic to be sure). I blame iHud (I'm kidding) for hiding the issue from me (AP doesn't show unless under 80%, if I'm always full, I don't notice it filling). I'm mostly curious if anyone has dealt with or at least has an idea of what's going on. I'd love to fix it but, I dunno how. if AP regen is a value, maybe I can set it back to whatever the default is if ... I dunno, maybe I'm at 1000 AP per sec instead of 10 and that's the result, I know very little of how Bethesda games work. I don't if I should link my mod list or not. I'll link it to be sure. I use MO, so if this is a conflict issue I can test it out pretty quickly at least. Don't put too much credit to what I'm gonna say here (or do, maybe) I'm wondering if the same thing happened a year ago in my previous play through. I don't remember it very well, and I didn't keep the profile unfortunately (I do still have the saves so technically MO can tell me the mods, I guess). While some of the mods have changed between the two, some have stuck at least, so maybe it is a mod thing. Or maybe some weird engine thing. Again though, this is nothing more than a very vague "maybe that did happen before". If anyone can help, thanks a bunch. If not, thanks for reading, I appreciate the emotional support haha. EDIT : So, my theory wasn't wrong. After some research on console commands, I found how to look up my AP regen rate. Typing "player.getvalue 2d8" got me 999.00. Trying it on the normal rate save got me 6.00. So, problem should be solved right ..? Maybe? Potentially? "setav" did not work at all. "forceav" did however. In the future at least, I know how to tune in back. But I'm a bit worried about how AP regen works in this game. Assuming the Actiongirl/boy perk is the only thing that directly changes this value, then I just need to keep it in mind should the issue arise again. I'd still like to know if anyone knows what causes this. Especially if it's a specific mod they know causes this, then I'll happily remove it (if possible).
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Looking through various overhauls for enemy scaling, it seems none are really for me. They add a lot of item that I do not necessarily want or hand place enemies in specific places and make you have to follow a set road or get killed. For example I remember using Francesco in the past but giving up after about 10 or so hours of constant running away from enemies that were way over my level. Some others seem to simply randomize encounter, which is just as bad in my opinion. The closest to what I was looking for was a mod that changed the enemy list so that bandit stopped scaling at a certain point while making low-level enemies spawn regardless of player level. But that mod also affected loot and seems to make it nigh-impossible to get anything over chain/steel. I had this idea of using Francesco with a mod that makes the player take more damage, which would in a way let me control my own sponginess and the enemies' sponginess with two "different" sliders in a way (one being the mod, the other the in-game slider). I have no idea what the results would be though so I'm curious if anyone uses a similar setup. Or, if not similar, I'm curious how some of you are dealing with the whole thing. Especially if the end-result is something that doesn't necessarily changes the whole game as much as just fixing the problem. If it helps, I usually play as an Archer that uses stealth at first and defaults to melee when the enemies are too close.
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It's currently working again for me! You guys might wanna give it a go and see it's also fixed for you. And hopefully it's not a temporary thing.
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Problems with New Vegas House mods
Kuboxy replied to RyanNobbsin's topic in Fallout New Vegas's Mod Troubleshooting
Have you checked if these mods had requirements? For example, I know one of the Mobile Truck's version requires the sortomatic mod. Many player homes do in fact. -
I've been having the same problem for the last two days, so you're not alone. Kind of tragic really, considering it's been a while since I've played NV and I get hit by this. Hope it gets fixed soon.
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I haven't played with PerMa but isn't Harmony an Illusion skill? If Wayfarer in Perkus works the same way as in SkyRe, it simply levels by wandering. Basically you can't simply boost up your Wanderer skills, you just get better at it as your character wanders the world.
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Alright, thanks everybody! I'm already after Helgen, so I guess all I have to do is install all the ones I know I'll keep, then go with the flow and try some out every now and then. This should help me a lot!
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I've recently been trying to get back into Skyrim. Problem is, after a clean re-install and complete overhaul of all my mods, I just can't seem to get through the whole modding process again. I'm not patient enough to install them all at once (not recommended anyway). But going 1 by 1 is way too slow What do you guys do whenever you start a new game? Do you remove all mods? And if so, how do you go about re-installing them? I thought about starting with a handful of them (10-15) then add 3 or so every quest or something, but I'm rather curious if other people have other methods that I might like. I know I'm asking something rather selfish, but I'd really love to get back into one of my favorite games :laugh:
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Skyrim: Dawnguard - Why bother to feed?
Kuboxy replied to Deleted3282815User's topic in Skyrim's Skyrim LE
Fire Dragons will ruin your day as a stage 4 vampire. Otherwise there is no need to feed, but there is also no reason not to feed : You can just RP it. I was playing a good guy character and decided that, even if it made him weaker, he would still feed on people, just so he keeps his humanity. But he didn't want to cure it either, as the powers were useful, and that vampires weren't necessarily evil (Serana comes to mind). In the end, it depends on what you want. but if you want to keep it Vanilla, you'll have to RP your need to feed, because there is none otherwise. The fire weakness can be countered with enchanting anyway. -
After spending many time on Skyrim, I felt like changing a bit, try out a new world and what not. I've played NV in the past, but didn't know of mods at the time (so long ago ahah). I'm currently going through Gopher's vids (Tutorials first, then probably Clinic). In the meanwhile, I figured it wouldn't hurt to ask around here if any mods are highly suggested, be it bug-fixing, to gameplay, textures,etc etc. Anything at all (His Fallout videos, "Let's Play"s aside, are kinda old afterall). Thanks in advance for any response!
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Fair enough, and quite awesome for such a quick reply! I guess that as long as all I'm missing on is the main quest, it isn't TOO bad. I'm also quite curious of the alternate dialogues. As for the random dragon attacks, well, I'm not sure whether I want them or not, after thinking about it: on one hand they make the game fun, and on the other they're annoying. Guess I'll just try it out, and if I ever want the dragons, I'll find some random rp reason for my character to do the main quest.
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As the title said, is there a mod that makes it possible for the PC to be the Dragonborn without doing the Main quest. Say I'm playing a wanderer who happened to discover his power, or a thief who's treasure chase led him to a dragon and word wall, etc. I want to be the Dragonborn without having to act like the hero of Whiterun who slayed a Dragon. A Dragonborn who didn't ask the Yarl of Whiterun to send troops to Riverwood because "it ain't mah job mate". Anyone know of such a mod? EDIT : Or can it be done without mod actually. Say I find a shout and kill a Dragon, would that trigger the appearance of Dragons in general, or I really need to through the Whiterun quest line?
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Hmm, sadly, I figured as much. Oh well, guess I'll take a look in learning either of them. I'm just really in love with NMM's noob-friendly side :confused:
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I've recently started playing Skyrim with 2 different character (depending on my mood lol), but both of'em are using some different mods. I was wondering if it was bad to simply deactivate (Checking them off) mods that are not used rather than uninstalling them every time I switch character. I've tried Mod Organizer (for the profiles) for that, but after years of using the Nexus manager, I just can't seem to find the energy in leaning how to use MO. EDIT : From what I understand, un-checking them doesn't remove the mod, but rather makes it inactive? So would it be dangerous for my save files to do so or not?