This, this, all of this. Especially the bolded bit; I thought I was the only one who was really annoyed by this. It probably edges out "power armor everywhere!" and respawning enemies/loot as my main complaint about Fallout 4; unfortunately, the former issue is much more easily modded than the latter. I could at least overlook all of the other weird design choices of the game (Lack of Skills and Skill Checks, relative lack of mission variety, etc) if the world was more believable. I know its a cliche, but I really think New Vegas did this so much better. Every baddy was in a place that made sense. No Deathclaws and Yao Guai in the middle of a city, no Sentry Bots wandering around in the woods, no major Gunner* base right outside one of two major settlements (looking at you, Mass Fusion). I can't remember if Fallout 3 was like this or not; if so, then I don't know whether that can be attributed to a Bethesda design choice or an inherent weakness of working in a compact urban environment like Boston and DC, as opposed to the mostly rural/wilderness New Vegas. Maybe if Boston were divided into different sections (northeast and southwest raider, southeast super mutant). Or maybe if Mass Fusion were in a different part of the map altogether.... *Gunners annoy me. They're reskinned raiders, nothing more, but they're supposedly this big threat. I feel like there are too many locations with little real distinction between them. I would have much preferred fewer locations with greater depth to them (ala Vegas, don't shoot me).