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Everything posted by OneTrueForky
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So, I've got an issue, and no amount of Google, YouTube, or forum searching can find me an answer. The problem: Vanilla radios (vintageradioblahblah), that I've placed into custom cells (not duplicated from pre-existing cells), will not play when activated, set as a persistent reference, or any other GECK shenanigans I can try. What I'm requesting: All I want to do is to walk into my cell, highlight my radio, press "e", and hear some Radio New Vegas in my humble abode. I'll answer any questions I can, I appreciate any help I can get.
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It comes up with a "Error: unknown record type GIF8", and doesn't load the file in question. I don't know what could have caused a "GIF8" file to be in there, because I don't even know what a "GIF8" file is. -OneTrueForky-
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So, I had been making a mod for a dear friend of mine, who deploys for Afghanistan in June. But that's not the point. The mod was going great, only had a couple lines of Dialogue to do and then do the NavMesh (I find it a pain in my butt, so I save it for last). However, this morning when I go to load up the G.E.C.K. it looked me straight in the eye, said "<<MOD NAME>> is no longer a valid TES file." What? How? I had loaded it multiple times to work on it just the night before, and now all of a sudden it's telling me that I can't work on it anymore. I've had the same problem with a Skyrim mod I was working on. The weird part being, that all I did was make a nifty little chest in the middle of the woods with four arrows in it, just to see if almost everything was the same (spoiler, it was). So my question is, is there anything I could have done to muck up something in the file? And is there any way to recover it, or is the 40 + hours of work now all for naught? -OneTrueForky-
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Script Error? What am I doing wrong?
OneTrueForky replied to OneTrueForky's topic in Fallout 3's Discussion
You know what? That actually makes a lot of sense. Never thought of it like that. Your post alone should be stickied or something. Not knowing that could cause a lot of headaches (it certainly did for me!). -OneTrueForky -
Go to the object window, then go to Actors > NPC, then click on any sub-category you want. Then, double-click on any NPC, or right click and select "Edit", this will bring up an information menu. Using the left and right arrows, scroll through the tabs until you see "Animation." There should be some files in there, and they should all have .kf as their filetype. Then, down at the bottom, towards the middle, should be two boxes, both previews. Preview > FULL and Preview > HEAD. You want "Full," in order to see the actual animations. Double click on any of the .kf files, and you should see the animation play. Now, if you're trying to see an animation of an object without putting it into the cell and hitting the "Havok" button, right click on anything in the right-hand side of the Object window, and select "preview." Some will have animations, down in the "Animation" box at the bottom of the window. Same as above, click any of these, and an animation should play. This also works for NPCs, as I have the G.E.C.K. open right now and just watched Billy Creel grapevine away from the screen. Hope this helped! -OneTrueForky EDIT This is what the NPC window should look like, in case you didn't know already. http://oi43.tinypic.com/34qk9r8.jpg
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Script Error? What am I doing wrong?
OneTrueForky replied to OneTrueForky's topic in Fallout 3's Discussion
Well I don't like Pandas so I'm just going to make fun of your script....seriously before anyone has a stroke I really do like Pandas....I even have 3 stuffed ones in my Den. I'm kidding people. Seriously though. The most likely reason for the error, and I say most likely because with the Geck you never know, is because when you changed the name from "00" to "AA" in the script you did not change the NPC's Reference Name that it points to and it still has the old name. Instead of giving you an obvious error of no such Reference found it just gives you that generic Reference error. The other reason could be you are not actually using the References name, but instead are using the NPC's ID which is a no no. I always put REF after References so I can keep the NPC ID's and NPC References more or less only slightly messed up. :) I found that one out on my own. I actually smacked myself in the forehead for not thinking of that first. Although I'm not entirely sure why it wouldn't just use the NPC's ID, I understand the 00 part, though. Don't worry, everything is fixed and well on it's way to being completed. :) -OneTrueForky -
Script Error? What am I doing wrong?
OneTrueForky replied to OneTrueForky's topic in Fallout 3's Discussion
So, I changed "00" to "AA", and now it's saying that: "SCRIPTS: Script 'Default Compiler', line 2: Syntax error. Invalid reference 'AANPCMURPHY' (only object references and reference variables are allowed in this context). So what did I muck up now? -OneTrueForky -
Script Error? What am I doing wrong?
OneTrueForky replied to OneTrueForky's topic in Fallout 3's Discussion
I usually just use numbers to make it so I can find them right at the top of the lists. D'oh! Thanks, though! Much obliged. Now to get used to another naming convention. Yay. -OneTrueForky EDIT: After some tinkering, I fixed the script. Please ignore this post. Unless you wish to make fun of my poor script skillz. In which case, that's just not nice and you make pandas sad. -
So I'm trying to make a companion, using in part my knowledge of the system (It's not the best in the world, but I can get around), and Foxtrot Zulu's tutorial. Now, towards the bottom, there's some code. First code worked fine, no syntax errors or anything of that nature. However, when I'm trying to make the End Result Script, I keep getting an annoying error. A very, very annoying error that says mean things about my heritage and well-being. Anyways, the scripts are: TOP: The tutorial's script. BOTTOM: My script. Following me? Okay, good. set MyCompanionQuest.Status to 1 OldAndyRef.evp set 00MURPHYDIALOGUE.Status to 1 00NPCMURPHY.evp Now, the quest I.D. "00MURPHYDIALOGUE" is correct. As is the code for the NPC it's supposed to affect. No spelling errors, nothing. Everything is exactly as it should be. Yet, it doesn't work. At all. I can answer any questions you may have about the mod I'm working on, as well as any information you may need to help me, should you choose to. Because apparently 15+ pages of Google can't seem to tell me anything. Thank you, -OneTrueForky
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You can easily make a cabinet full of.. Well. Anything. For giggles I made my friend a "Super Cabinet", filled with teddy bears. 65535 teddy bears, to be exact. But it's relatively easy. Just go to your preferred container (a cabinet, in this case), and right click > "EDIT", make a new ID for it, remove the stuff that's currently there, and put all of the ammo you want into it. Then place it in-game. Ta da! You've made a cabinet full of ammo. I don't suggest having 65535 (the game's max of anything, apparently) of every ammo in there, though. Because it *MIGHT* crash. -OneTrueForky
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I'm guessing Photoshop, although I have very little experience re-texturing anything, seeing as how I only use Vanilla stuff. Good luck, though! -OneTrueForky
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Creation Kit Trouble, Red Lighting Globes
OneTrueForky replied to mattcm919's topic in Skyrim's Skyrim LE
I'm not sure if this will help, but right click in the grey void (or optionally go to File > Preferences), and select "Render Window Properties". go to the "Shaders" tab and make sure the "Shadows" check box has a check mark in it. For a while I couldn't even get shadows to display in the CK. You might also have to restart the CK for the changes to be made, so hit "apply">"Ok", exit, and then restart it. Hope this helps! -OneTrueForky -
So, like most people on this site, I got the Construction Kit for Skyrim. Got the hang of it (after an hour or so of trying to find a simple fire), but now I can't see the shadows the shadow-casting light entities are supposed to make. Looking at the tutorial for the lights explains nothing, and I even tried changing the size of the light, the depth bias, everything, can't see any shadows. So did I miss a button or something? Because that's all I can think of and it's not explained anywhere. Yes, I know it's the light with the purple.. stick thing in the middle. Also, it turns red when I turn off bright lights. Pretty sure that's normal, since it does that in other cells, too. -OneTrueForky EDIT:: Nevermind, I found the answer. Must have accidentally read over it. Oops. //UPDATE// Turns out hitting "Reload Shaders", "Apply", then re-starting the CK fixed it.
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Since I don't have the actual CK up right now, this is just off of memory... But I'd go to Armor>DragonPriest>Morokei> >Right Click "EDIT" The values should be somewhere in there. -OneTrueForky
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What I personally don't enjoy is how awkward everything seems. As in, I drag a light sphere over from the light box to make my fireplace.. Well. Have light to it, and then with Brights turned on, looks normal. After I look at the light by turning off my brights, it just goes red and does nothing. Nothing at all. And why is building a Solitude house so hard? Half the stuff doesn't fit, even when I'm using stuff for the same area general area. To me it just feels really clunky, especially when I'm trying to look at something in another cell and one of those darn FX light things is in the way. Why does the WHOLE thing have to be selectable, instead of just the axis bars? Maybe I'm just too used to TES IV CS and the G.E.C.K. to adapt too quickly, but I had no problem switching between the two. Oh well. So, any clue as to where the darn Alchemy and Enchanting stations are located? You'd think they'd be under Activators, but they're not. -OneTrueForky
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Sorry for the late response, was busy. The Ring of Console, simply put, merely occupies a ring slot on my person. Nothing more, nothing less. After downloading several times, making sure I had all the files (writing everything down. Pen and paper), and double-checking that I had them, I would run it. Made sure it was in the appropriate \data\ folder, and that its box was checked upon startup, both via shortcut, and opening it from the C: directory. As far as it's effect, nothing. Which is odd, seeing as how the other mods I have downloaded have all worked, except for ones that allow access to the console. I'm guessing I'm unusual in this. Which saddens me :( -OneTrueForky
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Alas, that's what I forgot to mention. I knew there was something I was forgetting. See, I tried Ring of Console, as well as a few others, yet they don't want to work, either. I followed all instructions in the readme.txt's, to no avail. Starting to think I'm a lost cause. -OneTrueForky
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This is the picture of my Keyboard, and this is the info for my keyboard. Oddly, the page where you're supposed to get info on it doesn't have a picture... I'm not sure if this is the keyboard that came with the computer, but it's been used since I first got the PC... Which was forever ago. -OneTrueForky
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Nope. I don't have anything Windows Media Center related on my PC, except for the player, you know, the archaic one that plays music and dvd's. But as far as WinTV or other things go, nope. No new peripherals either. Well, except for the new office lamp, but I doubt that the lamp would have any effect on gameplay, other than potential glare. -OneTrueForky
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Alright; I'm sure we've all seen this plenty of times, but here's the kicker. Nothing works. I turned off UAC controls, I looked for (and had to add) bAllowConsole=1 (Added in the proper section, mind you!), among other things. I'm using Windows Vista, and here's a bit of background: Oblivion Console used to work. Then I go away for a few months (Actually got kicked out, but that won't be explained here, as it has no relevance), and surprise! Like the infamous Waldo, my console had disappeared. As I had said, it used to work, but then it stopped. Looking online for the solutions, I found them all to be too... Complicated. Now, this was several years ago when I never took any risks or even tried getting into the \program files\ folder, for fear of causing my computer much pain. However, now that I know (for the most part) what I'm doing, I tried these solutions. After going through the process of locating the IR Receiver that is the fabled bane of Oblivion's console, ta-da! It doesn't even exist. After looking for (and smacking my head realizing how simple it was to find) and disabling UAC Controls, that didn't change anything. I went into the shortcut, and at the end, it read Oblivion". So I changed it to Oblivion" -console. Well as it turns out, my computer hates me putting nicknames on things like that. After hunting in the .ini file, I figured out where bAllowConsole=1 was supposed to go, and I know the 1 = Enabled. The real kicker? Skyrim works perfectly. I can hit the magical ~ key, and then I can become a dragon, albeit one with a rather odd neck and no flying capabilities. I also have Halo PC: who's console is enabled by typing -console after "Halo.exe". So my question to you, the fine folks at Tech Support: What am I missing, and/or, what am I doing wrong? Any and all help is appreciated. Also, sorry for the wall. This is terribly frustrating, as I'm sure you understand. -OneTrueForky
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Spells, Spiderwebs, Unrelenting Force not showing up properly
OneTrueForky replied to es50678's topic in Skyrim's Skyrim LE
Unfortunately, this little download does not work for me. I checked in quite a few places, but Skyrim now refuses to start. Removing the added files makes it work once more, however, I can't see any cool effects (like the fire, and, specifically, the rays of light in the Dwarven Oculory. Can't really solve the puzzle without it.. -OneTrueForky -
I've been a modder for some while, mainly with TES IV Oblivion, and a bit of Fallout 3 stuff (never published anything FO3 related, though). So I was wondering; do other people have the issue where multiple light sources in the G.E.C.K. cause the framerate to stutter? Because it's a pain in my butt placing a tiny little pencil, then having it skip and now the pencil is waaaaaaaaaaaaaaaaaayyyyyyyy far away. And deselected, too. I can just grab that from the object menu on the right side of the Cell View window, but still, it'd be really nice to not have flying pencils, desks, Liberty Primes and all that jazz. So if you know of anything that could help, it would be greatly appreciated. Oh, and 'getting a better computer' is out of the question. Thanks, Minimum Wage Job! You rock! -OneTrueForky
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I have an NVIDIA, and I only have the mouse lag. It happens just every once in a while, but ALWAYS at the start of the game, during the first encounter when you get the sword from the chest (I always follow Hadvar, but that's just me), and fight the stormcloaks. Oddly, if I switch to Third Person, I no longer have that problem. -OneTrueForky
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I have also had a dragon dive-bomb me, it even made a big crater in the ground. Either it was trying to hug me, or squish me; not quite sure which. But I agree, when they're flying around they're hard to hit, and it's a pain in my butt, especially since I'm a melee guy with a few destruction spells. But as soon as he lands, his soul is mine for the taking. -OneTrueForky
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Happened to me not even 20 minutes ago. Walk up to a Word Wall, with a frost dragon (It was on top of an old Keep, I know that much), and all of a sudden the dragon flies away, and I'm thinking "You chicken! Buckaw!" And the dragon started losing health, rapidly. So I tcl'd my way over to where he was (At the rate he was dying, running wouldn't have done jack), and I witnessed the most amazing thing I've ever seen; Two frost trolls beating the snot out of that dragon. I mean just going to TOWN. They were relentless! So, to spite them from stealing my dragon, I ran (er.. Flew) up to the dragon and stabbed its face, the last blow needed to kill it, then I killed the trolls. I love Skyrim. -OneTrueForky