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ToxicShift13

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Everything posted by ToxicShift13

  1. Did you ever find a solution to this problem? I am currently in the same predicament. Also, did you find a new way of circumventing the "we don't use magic here" loop? I'm worried it will happen again on future playthroughs.
  2. So i have begun having some CTDs after my last spree of adding mods, happens even on a fresh save. Specificaly when heading south of windhelm stables towards kynesgrove (anywhere from 40-60 meters south of the stables) and when approaching White River Watch (sometimes crashes a little after the bridge sometimes a little before). A brand new character also crashed in these spots. These are the New mods i have added: Natural Lighting and Atmospherics for ENB, Unbelievable Grass Two, Inside the Nebula, Real Clouds (removed as it interfered with Enhanced Lighting and FX and people have warned of various issues with it), Superior Rock Textures, aMidianBorn Book of Silence (all 5 packs), Deathbell HD, Realistic Aspen Trees, Trees HD, Static Mesh Improvements, Beautiful Whiterun, Watercolor for ENB. I have also made a couple edits to the skyrim.ini and the skyrimprefs.ini: Under Skyrim.ini i added the line "uGridsToLoad=9" under general and upped "uExterior Cell Buffer=36" to "uExterior Cell Buffer=100". Under skyrimprefs i increased 3 values: -"fGrassStartFadeDistance=7000.0000" increased to "fGrassStartFadeDistance=14000.0000" -"fGrassMaxStartFadeDistance=7000.0000" increased to "fGrassMaxStartFadeDistance=14000.0000" -"fGrassMinStartFadeDistance=400.0000" increased to "fGrassMinStartFadeDistance=4000.0000" My load order: Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 moonpath.esm=1 Falskaar.esm=1 ClimatesOfTamriel.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 ArmoredCircletsQuickFox.esp=1 Convenient Horses.esp=1 Brevi_MoonlightTales.esp=1 RealisticHumanoidMovementSpeed.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 ShShortswords.esp=1 SkyUI.esp=1 SmartCast_1_0.esp=1 VampiresHoodFix.esp=1 1nivWICCloaks.esp=1 1nivWICCloaksNoGuards.esp=0 1nivWICCloaksCRAFT.esp=0 Medusa and Drakul Armors.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 Hothtrooper44_ArmorCompilation.esp=1 Alternate Start - Live Another Life.esp=1 RGMsAlchemistsCompendium.esp=1 CookingAlchemy.esp=1 CookingAlchemyMeltingTanning.esp=1 beginnersshack.esp=1 Forgotten Windmill.esp=1 Tiny Little Living Origin.esp=1 Inigo.esp=1 Better Claws And Gauntlets.esp=1 Better Claws And Gauntlets - Dawnguard.esp=1 Better Claws And Gauntlets - Dragonborn.esp=1 Better Claws And Gauntlets - Immersive Armors.esp=1 SC_KhajiitMorphs.esp=1 Khajiit Merchants Buy Stolen Items.esp=1 moonpath_questdata.esp=1 NedhegothTheButcher.esp=1 Brows.esp=1 Beards.esp=1 Throwing_Weapons_Redux.esp=1 Throwing_Weapons_Redux_PerkTrees.esp=1 ClimatesOfTamriel-Dungeons-Hazardous.esp=1 ClimatesOfTamriel-Interiors-Warm.esp=1 ClimatesOfTamriel-Dawnguard-Patch.esp=1 ClimatesOfTamriel-Dragonborn-Patch.esp=1 ClimatesOfTamriel-Sound.esp=1 ClimatesOfTamriel-Sound-Dawnguard-Patch.esp=1 Supreme Storms - Cot Version.esp=1 Supreme Fog - CoT.esp=1 WetandCold.esp=1 WetandCold - Ashes.esp=1 SkySight-Simply-Bigger-Trees-Slower-Branches.esp=1 RealisticWaterTwo.esp=1 RealisticWaterTwo - Legendary.esp=1 RealisticWaterTwo - Falskaar.esp=1 RealisticWaterTwo - Waves - Falskaar.esp=1 SkoomaModKidduffah v1.0.esp=1 Natural Lighting and Atmospherics.esp=1 Unbelievable Grass Two.esp=1 Grass Clipping Fix.esp=1 AMB Glass Variants Lore.esp=1 Differently Ebony.esp=1 aMidianborn_Skyforge_Weapons.esp=1 Beautiful Whiterun.esp=1 RealisticWhiterun.esp=1 Watercolor_for_ENB_RWT.esp=1 SMIM-Merged-All.esp=1 ImprovedLightSpells.esp=1 EnhancedLightsandFX.esp=1 ELFXEnhancer.esp=1 ELFX - Exteriors.esp=1 ELFX - Weathers.esp=1 ELFX - Moonpath.esp=1 Equipping Overhaul.esp=1 If there is any other information that anyone could need to help me figure this out, let me know and i will provide it as best i can. Here is the Papyrus Log:
  3. Recently i began using a dogmeat replacer mod known as dogmetal. It uses all new models with their own textures. Though very simplistic the models and textures look decent, but all the models added by this mod are grossly over reflective (example in attached file). My goal is to tone down the reflectiveness of the models, however i am very new to modding. I have a basic understanding of the function of the diffuse, normal and specular maps and i'm simply looking for some help on how to edit them. So let's begin. To my understanding the red and green channels in the specular map control the metallic quality of the texture and reflective quality of the texture respectively. And the brightness of each determines its intensity, with brighter being more intense and darker being less intense. However, this does not seem to be the case with this mod, as the red and green channels of the specular maps are very dark, much darker then for example the T45 power armors specular maps, yet seem to have far more intense reflections then any of the vanilla items (as seen in the picture, the reflections drown out all color). It certainly does not need to be perfect, but i'm looking for anyone with information on what to do to the specular map to tone this down. Edit* I should probably mention i am using GIMP with the plugins for DDS files and normalmaps and use Bethesda Archive Extractor to get the dds files from their ba2's. Thank you for your time.
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