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Deleted32609710User

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Everything posted by Deleted32609710User

  1. To be honest, I personally enjoyed Oblivion and Morrowind in terms of narrative and quests more than Skyrim. Do you go out and lock an entire group of people into a party with a promise of gold only to manipulate them and kill them all as part of an assassination contract? No, but you... Meet a Vampire Child, I guess? Do you cause the downfall of four living gods because of their circumstances, and single-handedly change the culture of an entire nation? There's a civil war, I guess... My point is, Skyrim seems to have improved graphically, but in terms of quests, they have been lacking. Compare Morrowind's quest objectives and the detail put into them. Morrowind: "Mouth Mallam Ryon wants me to ask Baladas Demnevanni about the disappearance of the Dwarves, Dwemer artifacts, and the Dwemer language. Mouth Mallam Ryon warned me that Baladas may not answer the questions. This is acceptable, I need only ask the questions and return." Skyrim: Find Belethor (Or something like that)
  2. As of late, with ESO's Murkmire DLC, it has confirmed the appearance of the Naga-Kur/Dead-Water Argonians, revealing them to look more fishlike than Lizard. I was thinking, maybe we could make a preset for this? Racemenu's sculpt feature seems to work well in SSE now, and that means we can use this opportunity to sculpt our character's faces in a more precise manner. I myself have tried to sculpt the Naga-Kur facial shape for the Argonian, but couldn't figure out how to. So, I extend this idea out to other creators as an idea, a sort of inspiration, maybe? I personally loved the appearance of the Naga-kur, and would love to see one in my Skyrim game. Below is a set of images that represent the appearance of the sub-race of the Argonians. Mihail himself also went along to create a custom creature called the Naga-kur, but it is not playable, despite the incredible detail that has gone into it. Here is an example of how they look like in his mod. The second way one can go about this, is to create a new race entirely, but that would require more modelling on behalf of the creator, possibly animating and programming, also dealing with the Creation Kit. I hope we get something like this someday, maybe not soon, but definitely at some time, since I find some of the information revealed in ESO to be extremely interesting
  3. The real command that works for me is "set DLC1WerewolfPerkPoints to XX" XX being where you put the numbers. Similarly, anyone looking for the Vampire Lord variant, you simply replace Werewolf with Vampire. Have fun!
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