Wow I agree w/ you on pretty much every point. You must be a genius lol. -Less money from selling- This will eliminate sooo much time wasted on tedious actions. In that if stuff gets less expensive I can visit fewer vendors and be more picky in dungeons. -No smithing/enchanting materials at vendors- 1. This would make mines really useful 2. Would discourage power leveling 3. True sense of accomplishment (cheesy but true). -Lots of vendor gold- The majority of the speech skill tree is aimed at doing this. Try that tree out if the vendor gold is giving you issues. That being said I've never used it myself but anytime the game forces a trade-off is good from a character development stand point. Found a mod for this <http://www.skyrimnexus.com/downloads/file.php?id=769>. -Nerf blacksmithing- Game should definitely discern between the items being created when giving experience, I don't think anyone can really argue w/ that. The boosts from improvements need to be nerfed to a point that a non-mage character has a logical alternative to smithing. As it is if you want to be super powerful you get smithing and enchanting. -Nerf Enchanting- Certain effects need to be removed or capped. Spell cost should have a max cost reduction of say 70% and damage buffs should be capped at around 50% (pulling these out of my *** btw). All tradeskill improvement buffs need to be capped at say 50%. To remove the subsequent abuse of smithing and alchemy. -Created item pricing- Created Items should be the cost of the materials as a rule. Stupidly expensive enchanted daggers and potions need to go. -Nerf NPC mages- Don't really agree w/ this one. I've played through w/ a mage, archer, and warrior and I've never found them op. Mage NPC's are challenging, but in a good way, makes you actually think about your magic resistance and battle tactics. -Mob spawns- Skyrim does this already but w/ the application of level max and mins according to the current area. Oblivion used an absolute level relativity formula and got a lot of flak for it. Are you also saying that you want in general a greater number of enemies in the mobs? Might be tedious killing like a random group of 10 wolves. Looks like this mod toughened up mobs quite a bit <http://www.skyrimnexus.com/downloads/file.php?id=1269>. Toughens NPC mages though lol. -XP leveling- That would be fun. Would give more choice in how the character develops. -Friendly fire- O yaaaaa I was raging about this last time I played... actually EVERYTIME I play. I don't use companions for this reason. Game is just funner w/out having to worry if they're gonna step in front of my spell and waste my precious mana. Doing the empire/rebellion battle sequences is where this really shows up though. I find myself dancing around trying to not hit my own guys more then hit the enemy. a lot of good ideas Nokturnalex. These all seem entirely doable as well even w/out the ck. In fact some of these are already out there to an extent. Surprised I couldn't find anything which lowered sell prices or nerfed smithing/enchanting o well maybe I'll do it myself.